Hi there,
I am the new one here I hope, my english is good enough. If there any mistakes, sorry, please.
On my old Amiga, i've developed a Scmumm-Like Adventure-Engine. Since I moved to Mac (LC !, LC III), I want to develop a similar Engine on System 7.x. Actual I prefer FutureBASIC and already wrote a Sokoban-Like Game. My intention for the Adventure-Engine is to "build" the current Screen inside a RAM-Area and move it to screen. Here are my problems
I. Is there a (fast!) System-Call I can use? or
II. How can I get the Pointer to the Screen-Memory (so I can move the data via asm) ?
III. And is there a Way to wait on a Retrace / Frame Fly Back to avoid flickering?
My Goal is to let the Engine run on a Mac LC as an absolute minimum Config.
Thanks
Brüggi
I am the new one here I hope, my english is good enough. If there any mistakes, sorry, please.
On my old Amiga, i've developed a Scmumm-Like Adventure-Engine. Since I moved to Mac (LC !, LC III), I want to develop a similar Engine on System 7.x. Actual I prefer FutureBASIC and already wrote a Sokoban-Like Game. My intention for the Adventure-Engine is to "build" the current Screen inside a RAM-Area and move it to screen. Here are my problems
I. Is there a (fast!) System-Call I can use? or
II. How can I get the Pointer to the Screen-Memory (so I can move the data via asm) ?
III. And is there a Way to wait on a Retrace / Frame Fly Back to avoid flickering?
My Goal is to let the Engine run on a Mac LC as an absolute minimum Config.
Thanks
Brüggi