So would this 16" M1298 not support 640 x 480 for older games then?
Just as a note regarding the 16-inch Macintosh Color Display, that monitor will display 640x480 (just as the 14 and AudioVision will do 512x384), but because of the fixed sync nature of the monitor, the 640x480 image will appear in the center with large black borders surrounding the picture.
It would be good for, say, playing a 640x480 game (or a 512x384 one) between work sessions, or for use by a secondary user of a machine in a classroom/home/office/whatever, but I wouldn't bother getting the 16" display unless you plan to run it at 832x624.
Why such low resolutions?
A note about resolutions: In 1990 the only thing you're getting at 1280x1024 is UNIX workstations that cost $10,000 before hard disks and displays. The top resolution on any Apple display before around 1994-1995 when the Multiple Scan and then AppleVision series had come out was 1152x870, the display for which would have been extremely costly. I've never seen the list price on one, but for scale, in 1993 the 16-inch Macintosh Color Display was $1299, so I would argue that on Macs, 640x480 was mainstream for longer than people want to admit. At least through 1994, for anyone buying lower end machines, which was most Mac users.
Most new Macs started supporting multisync in 1993, that change made it easier to just buy a PC monitor and a generic adapter.
I think in general you may be mis-estimating exactly where the Mac was, in terms of being a high end computer platform.
Interesting tidbit. I'm not sure I've heard that before, especially what with the black-and-white version of the 12-inch monitor (available both styled for the Mac II and in the smaller format that fit the LC) were 640x480.The LC monitor was designed with its resolution to be better compatible with the IIe Card and, to some extent, educational software (so it would run in full screen mode if it were designed for compact Mac screens).