• Updated 2023-07-12: Hello, Guest! Welcome back, and be sure to check out this follow-up post about our outage a week or so ago.

Online Vintage Gaming?

ClassicGuyPhilly

Well-known member
@SparrowRat awesome! Yeah will be interesting to see what everyone will be using and their ISP/service.

My setup is a G4 AGP/400, IDE hard drive, 9.2 2. I just stole some RAM from the G4 DA and upped to 768MB. Stock Rage 128 Pro video card driving a modern Acer 24" LCD. I also have a non-Apple, period HK sub and speaker system. I have Verizon FIOS, I think 1GB of bandwidth or something. Obviously Philly area.
 

treellama

Well-known member
Erm... Doesn't ARA works over other types of network? Or am I going crazy?

Besides, there are other ways of connecting to remote AppleTalk Zones?

There are, but even just two player games over ARA were very laggy. Classic Marathon uses a ring topology, so every packet has to get sent from player to player. The latency is the sum of the point to point latency from each player to player--it would quickly become unplayable over the internet.

Aleph One uses a star topology and latency hiding...but...the changes never made it back into the classic Mac apps.
 

olePigeon

Well-known member
There might be a patch for Myth II.

Also, there used to be a new Bolo tracker server up, but not enough people played. :(
 

Phipli

Well-known member
There are, but even just two player games over ARA were very laggy. Classic Marathon uses a ring topology, so every packet has to get sent from player to player. The latency is the sum of the point to point latency from each player to player--it would quickly become unplayable over the internet.

Aleph One uses a star topology and latency hiding...but...the changes never made it back into the classic Mac apps.
Yeah, that's going to be the big pain. I wonder how playable it is with just two people though?
 

kerobaros

Well-known member
Getting back to late 90s Quake II online, does anyone recall a team vs team playing field (I think was a CTF format) with two facing, mirrored multi-level castle-like buildings? I seem to recall playing this a lot, and loving the sniper rifle. And this is where I first was exposed to the infamous words "all your base are belong to us"
I never played much Quake 3, but this sounds exactly like the Facing Worlds series of maps for the Unreal Tournament games.

Facing_Worlds_%28Unreal_Tournament%29.png
 

ClassicGuyPhilly

Well-known member
Might have been a similar map for Unreal but I was definitely playing Quake 2. This was the only game I ever played on the Internet back then, never played Unreal.

Quick update on our little gaming endeavors. @LaPorta and I are going to test out the Q3A update process and do a POC game among ourselves. We will publish out everything people need to do to prepare for an online Q3A gaming session and then will see about organizing sessions for larger groups.

More to follow!
 

ClassicGuyPhilly

Well-known member
Yeah figured time zone scheduling may be a challenge but worth the effort IMO.

As for ping times and latency, I figured an East Coast US server would be most central for NA/European playing if one is available. Is is worth even trying between the two continents? I really have no idea what online gaming is like these days.
 

ClassicGuyPhilly

Well-known member
So we stick @Phipli on a boat in the middle of the Atlantic to splice into the under-ocean fibre and run an overclocked, centrally located Q3A server. Done. Hope you got your sea-legs mate 😜
 
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