jessenator
Well-known member
So ever since we had our family Performa 6218CD, ages ago, one of the things that bugged me about The Even More Incredible Machine was how it displayed. Something about its color scheme seemed very off compared to every other 256 color game I had used: I didn't really know how to distill what I was perceiving into anything coherent, but it was just a general sense of terrible contrast with key colors, namely text appearing on screen. This same thing persisted when we got our iMac DV a few years later so I couldn't really blame the old beige box.
I was tinkering tonight, and after installing (from the same disc I kept) it onto my Quadra 700, I noticed something very odd:
I had previously tried adjusting the CLUT resource of the 256 color objects file for the game in ResEdit to no avail. The darker I made that peachy color the less difference it appeared to make—I got close once, but then tried to make it darker and it went back to what it was. Now that's just me, designer brain, thinking I can go and adjust those values like I would indexed colors... but it was very odd that it kept shifting it back to that or close to that peachy color.
Now it's looking to me like there's something wacky going on with the emulation of that game (it was only 68k native as far as I've been able to tell). What would cause this? Does this happen with other titles as well? Is there a workaround? It's by no means an emergency kind of problem, but interesting.
Like I say, I've worked with other 68k era color games/programs and I haven't seen anything like this.
Edit: yeah, I know it says Appearance is enabled, but it did this before MacOS 8 came around... I think I just mention that out of due diligence
I was tinkering tonight, and after installing (from the same disc I kept) it onto my Quadra 700, I noticed something very odd:
I had previously tried adjusting the CLUT resource of the 256 color objects file for the game in ResEdit to no avail. The darker I made that peachy color the less difference it appeared to make—I got close once, but then tried to make it darker and it went back to what it was. Now that's just me, designer brain, thinking I can go and adjust those values like I would indexed colors... but it was very odd that it kept shifting it back to that or close to that peachy color.
Now it's looking to me like there's something wacky going on with the emulation of that game (it was only 68k native as far as I've been able to tell). What would cause this? Does this happen with other titles as well? Is there a workaround? It's by no means an emergency kind of problem, but interesting.
Like I say, I've worked with other 68k era color games/programs and I haven't seen anything like this.
Edit: yeah, I know it says Appearance is enabled, but it did this before MacOS 8 came around... I think I just mention that out of due diligence
Last edited by a moderator: