It's like Legacynth, but for World Builder 1.2 worlds.[1] World Builder's RealSound subsystem writes audio directly to the sound buffer, which (a) doesn't work on AV or PPC Macs, and (b) isn't emulated by Legacynth.[2] So World Tune-up patches the World Builder runtime to create a sound channel, and routes sounds through that instead.
This is an alpha release. It works for me with Ray's World Builder Demo, but I'd love to get some real-world feedback.[3]
I'm particularly interested in how it performs on non-AV 68K machines, where RealSound actually works. Does it work any better? Worse? This will help me determine under what conditions the system extension should load or not.
[1] Actually, it works with other runtime versions too, as in Enchanted Scepters, but you can't run them in 32-bit mode.
[2] Not for lack of trying on my part — I came up with a scheme that I thought might work, and it didn't.
[3] So to speak.
This is an alpha release. It works for me with Ray's World Builder Demo, but I'd love to get some real-world feedback.[3]
I'm particularly interested in how it performs on non-AV 68K machines, where RealSound actually works. Does it work any better? Worse? This will help me determine under what conditions the system extension should load or not.
[1] Actually, it works with other runtime versions too, as in Enchanted Scepters, but you can't run them in 32-bit mode.
[2] Not for lack of trying on my part — I came up with a scheme that I thought might work, and it didn't.
[3] So to speak.
