Super Mario 64. Yes, it would probably need like 30 floppies, but it would be worth it.
I really wish I could help you out, I really do. But there just doesn't seem to be anyone willing to make Apple II stuff anymore. Oh, I'd do it, all right. It's just that I'm really lazy, and, for the life of me, I can't seem to figure out any kind of programming language, Assembly or otherwise.What is the point of this thread really if there is no serious porters out there? Is someone out there excellent at assembly language for the Apple II gs that he/she have real desire to port programs from other platforms to the Apple II gs mode? If that is the case and they take this post seriously and are making survey then there is point to this posting, however it is more of a fun and major disappointment to me because I was expecting some new software for my Apple II gs.
There's no way SM64 will ever work on a IIGS. 3D games require far more hardware than was ever available at the time of the IIGS. The N64 itself was designed by SGI, so that in itself should tell you how woefully inadequate the IIGS would be for that type of game.If super mario 64 ever needs to work it have to be in Apple II gs mode, not Apple II mode.
The image that comes to mind is of a cat playing with a ball of wool. ;DSeriously. I spent a lot of my childhood with Applesoft BASIC and the Commodore 64 BASIC.
Just an NES emulator itself would be kick-@$$ since the CPU used in both are nearly identical. The NES's 2A03 CPU is a modified 6502.I'd like to see the old NES classics, Castlevania, etc., on the IIgs.