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Games you'd like to see ported to Apple II...

Now that the fun is all over let us get serious here. Is there truly a plan of actually porting ANYTHING to the Apple II gs? If so, are there serious programmers out there who is seeking lists from us with more demand to start porting? I need to know.

 
what about Portal, or team fortress II? Can we get one that is networked with a Uthernet card?

What about one that utilizes a CD-ROM or Combact Flash adapter?

 
Wow, I didn't know this thread was resurrected. :lol: Anyway, here are some more games I'd like to see ported: Yoomp, because it would be pretty cool with a Mockingboard, and any good side-scrolling platformer, such as the James Pond series, or Turrican. Maybe there could also be some 3D adventure games, such as the Mercenary series, or Cholo, and maybe some cool FPS games, such as

. It would also be cool to see some more Sierra adventures, Particularly the Space Quest series.
 
What is the point of this thread really if there is no serious porters out there? Is someone out there excellent at assembly language for the Apple II gs that he/she have real desire to port programs from other platforms to the Apple II gs mode? If that is the case and they take this post seriously and are making survey then there is point to this posting, however it is more of a fun and major disappointment to me because I was expecting some new software for my Apple II gs.

 
What is the point of this thread really if there is no serious porters out there? Is someone out there excellent at assembly language for the Apple II gs that he/she have real desire to port programs from other platforms to the Apple II gs mode? If that is the case and they take this post seriously and are making survey then there is point to this posting, however it is more of a fun and major disappointment to me because I was expecting some new software for my Apple II gs.
I really wish I could help you out, I really do. But there just doesn't seem to be anyone willing to make Apple II stuff anymore. Oh, I'd do it, all right. It's just that I'm really lazy, and, for the life of me, I can't seem to figure out any kind of programming language, Assembly or otherwise.
Perhaps I should try to learn... :p

 
You might be interested in checking out this website:

http://virtualgs.larwe.com/Virtual_GS/Welcome.html

The guy doing the site lives in Singapore and put it as a way to help people learn to program the GS. He's teaching his young son to program the GS and has the programs he has written up on the site for download. He suggests running some of the programs in a GS emulator so they will run at a descent speed but others on there can be run on a standard GS.

There are several different languages available for GS programming. What he is currently teaching his son, after he first started him with BASIC, is Complete Pascal II.

Hope this helps,

Dean

 
If super mario 64 ever needs to work it have to be in Apple II gs mode, not Apple II mode.
There's no way SM64 will ever work on a IIGS. 3D games require far more hardware than was ever available at the time of the IIGS. The N64 itself was designed by SGI, so that in itself should tell you how woefully inadequate the IIGS would be for that type of game.

 
@Quadraman

One is only dreaming mate..only dreaming. :lol: It would be cool and make my head swim hard I will fall off...* sigh * the softness of Apple II computers.

@magnusfalkirk

Thank you very much ;) I am going to go there and learn now.

 
Wolf3D got a port. Tetris was brought over officially by Spectrum Holobyte and their version is quite good.

I suppose simpler SNES stuff could possibly be pulled over to the IIgs, both have 65C816s.

I'd like to see the old NES classics, Castlevania, etc., on the IIgs.

 
I'd like to see the old NES classics, Castlevania, etc., on the IIgs.
Just an NES emulator itself would be kick-@$$ since the CPU used in both are nearly identical. The NES's 2A03 CPU is a modified 6502.

The problem is the NES had extra sound and video chips, which would have to be emulated as well. The last problem is that I don't think NES ROM files will fit on a 140K disk.

 
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