Doom on SoftPC on an SE/30?

oh cool.


oh so you did nothing and posted slop. sad!
Give it a rest. AI can generate a lot of crap, gets facts wrong and may eventually be the downfall of man, but this project, and others like it such as the unix-style shell are pretty interesting use cases for AI that support our hobby. It means things are getting built that otherwise wouldn't. Whining about the use of AI to deliver these projects in each of the related threads is a useless contribution to the forum - maybe start an "Old man yells at cloud" thread in the Lounge.
 
Actually if anyone has a tricked out SE/30 I’d love to hear how higher end settings perform. If Snow emulator with the Speed up option is any indication (runs 2-3x speed) it outta be pretty nice even with higher quaity and full screen…. I’d love to get you a dev build (just logs a bunch of performance metrics incl fps)too so I could see how fast things are running though I’d assume it’s 1:1 with megahertz.
This is a pretty cool project. I called my son down to see Doom II running on my SE/30.

My SE/30 has a 50mhz 68030 Bolle-cloned accelerator and a ZigZagJoe greyscale video board. When I tried to run it the first time I still have my monitor set to 256 shades of grey and was presented with 5 micro Doom screens at the top part of the display - very similar to what I get when I try to run MacFlim on the same hardware. I couldn't ever get MacFlim to work so I was worried I wouldn't be able to get Doom to work, but once I switched to black and white it worked fine.

On my hardware, it plays remarkably well - I was probably getting 15+ frames a second - quite fluid and playable. The issue at first was the dithering which made it difficult to see what I was actually playing, but as a proof of concept, it was pretty neat. I did play with the settings and could increase the quality which actually made it look pretty good and pretty playable, unfortunately when I tried to increase the size of the display area, it looked really bad no matter what settings I chose.

So again, pretty neat project and on an accelerated SE/30 it ran quite well.

That prompted me to try to run regular Doom II on my SE/30. The splash screen looked awesome in greyscale but after it loaded the models it crashed out with an unimpleneted trap. I didn't have a chance to check the Doom II requirements to see what might be the issuer here.
 
Thanks! Not easy to get a good set of dithering settings. the O and P keys adjust gamma, and the [ and ] keys adjust black pt. and the ; ‘ keys adjust white point (options screen indicates it as well in case I had a typo). — So you could play with those settings at runtime. But I haven’t found a solid set. There is also additional settings (red/green/blue dithering related) that could help more but those are hard coded and would require a recompile. I even have a python tool with GUI that lets you test out the full set of settings offline, but you have to feed it a doom screenshot as your preview and it wasn’t that great…. I wish I could get folks to try different dither settings till a clear winner is established. Send them a free MacPlus or something :-P.

Hard to get a setting that looks good everywhere and not just in the current scene’s lighting. The No Lighting setting would help here but then you lose lighting effects.

FYI - for full screen on your maxed out SE30 I recommend the following: In Options… -> Hit DEFAULT settings button, then tick OFF the “Half line” and tick “On” the Full Screen. The quality level can be left at QUAD for speed but if you want you can pump it up to Medium or High but you’ll feel the frame rate hit. Thanks for giving it a go and thanks for the support.


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