Doom on SoftPC on an SE/30?

You're absolutely right - I was thinking about it in the context of a single thread where it's bad enough, but this attitude is not great for a retrocomputing forum or indeed any interaction with another human being in any situation whatsoever. Makes me wonder what the rest if their life is like.

Back on topic! Would be super interesting to see the difference between a straight-up port vs a generated assembly optimization. I have this sense that later 68k machines rarely got treated right in terms of game optimizations - with some exceptions: Marathon you have mentioned, also Avara runs ok on an stock SE/30 - it doesn't have texture mapping, BUT it is fully 3D and I think the source code is also available.
 
This is really cool. I'm looking forward to working with some kind of AI to learn. Nothing this cool, but I'm optimistic that it'll help me better understand what I'm coding.

I can't with the haters. Let's not turn this place into StackOverflow.
 
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