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What software/game would you like to see a modern remake of?

John_A

Well-known member
So, this goes as follows:

Name a mac game or application that you used and would like to see an updated version of. A short description of what the software does is helpful, especially if its something unusual or obscure.

1.The Grouch init. Kermit pops up from the trash bin and sings a short tune when you empty it.

 

wilykat

Well-known member
Spectre.  It was cool 3D game way back then when 3D game often limited (flat or bitmapped polygon, very low polygon count) and some computers couldn't handle real time 3D rendering.  Today with modern computers it should come close to 3D quality like TRON Legacy light cycle game.

 

markyb86

Well-known member
There have been tons of remakes of the Oregon Trail, but they're really all just clones of the original, more color better sprites, same game.

It would be neat to have that done in 3D, maybe even the hunting part done in first person.

 

ChristTrekker

Well-known member
Second for Oscar/Grouch. "I love trash!"

Second for Spectre. Which version was it with the updated weapons, like mines and spinners? Or did they all have that?

Gauntlet. "Wizard needs food, badly."

It would be fine with me if gameplay was not changed at all; just update the graphics. Or maybe not even that! Just port the thing directly! Older games like that would be perfect candidates for open source. Look at Marathon, still alive and well today through Aleph One.

 

SuperToaster

Well-known member
Kid pix? :)

(guess they made a version in 2011 but whatever more kid pix is always fun)

 
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Elfen

Well-known member
Third on Spectre.

One of my former students works for a company in Louisiana, Mis., that recently made a remake of Oregon Trail a couple of years ago. He wanted those things you stated MarkyB86 but because of time constraints and  an unimaginative management that only wanted a Plain-Jane game, and that is what it was released. He's not too happy with it and knew he and his team could have better.

I'll throw in the games I did or was part of when I was with First Start Software in the 1980s - AstroChase, Bristles, Spy vs. Spy, Flop and Flop, Boulder Dash, and many others.

 

J English Smith

Well-known member
Grim Fandango! I never got to the end, but I'm a sloppy gamer at best. The visuals and dialogue were amazing.

There is a team working on a real-time version of RIVEN, the sequel to Myst. They are pretty far along from the demos I've seen. It's remarkable work. This was work Cyan did not want to undertake, but some crazy fans who somehow have the time and funding to do this. Not sure how many people would want to replay it, but RIVEN holds a special place in my heart. I spent a lot of time there (that one I DID finish).

 

John_A

Well-known member
A lot of great suggestions!

Back in the days there were a lot of simple platform games that you could play for 10 minutes, 

wandering off doing something else, come back and play another round. 

Roboids II comes to mind (Was there ever was a Roboids I btw?)

Glypha was another one.

Besides the obvious difficulties to implement a touch interface, many of those old games would

do great  on ios. 

 

IPalindromeI

Well-known member
I do wish for more games that'd just use standard controls and windows - they were the kind of game that was easy to play for on and off.

 

Scott Baret

Well-known member
Remake the educational games, but KEEP THEM AS IS. In other words, keep all the original graphics, sounds, and controls, but make them work on current platforms.

Here's the problem--when CD-ROM became popular in the mid-90s, all the educational games tried too hard to be video games. They added distracting music, cutsey graphics that added nothing to the program, corny speech, and tons of unnecessary videos. The programs became too much about the presentation and not enough about the education. Customization started to go the way of the dinosaur as well, which led to differentiation becoming tough--all while educational research supports differentiating as much as possible.

The current stuff is mostly junk. The remakes are glitchy and don't retain something which worked--the old interface. The web-based stuff is web-based. If the network goes down, so does your lesson. The iOS stuff is crude and unpolished, plus everything is way too cartoony. 

The old programs had the right balance of educational focus and visual appeal, plus the sounds were simple and non-distracting--they were just enough to enhance the experience. Why can't we do something like that again?

Could some things be added? Possibly. Here are some ideas:

--New Math Blaster Plus--

Remake the program (all four modules). Keep all graphics and sound as-is. Add an option to change the number of right answer tries for Rocket Launcher and Trash Zapper, add an option to use variables in Trash Zapper (instead of blanks), and add the option of a timer. 

--Midnight Rescue--

Remake the program (floppy version). Keep all graphics and sound-as is. Add a customization option for difficulty (rather than self-adjustment) and increase the number of objects the robots can have (not in terms of having more than 4 each, but have more so kids don't figure out which answers are usually right).

--Kid Pix--

Remake the program (original floppy version). Stick a few extra rubber stamps in the program. Boost the number of available colors slightly to allow for more variety of skin tones, pinks, and purples.

--Kid Works 2--

Remake the program (original floppy version). Increase the number of icons. Add a separate box for adverbs. Enhance the voice module.

--Spell-A-Saurus--

Remake the program. Keep all graphics as-is. Redo the music in the driving game. Enhance the voice module.

--Munchers-- (all four--Word, Number, Super, Fraction)

Remake the programs. Keep graphics and sound as-is. Make it easier to edit words in Word Munchers.

--Carmen Sandiego-- (World, USA, Europe, Time--all original, non-Deluxe versions)

Remake the programs. Keep graphics and sound as-is. Update the programs to reflect changes since the 1980s.

--Print Shop--

Re-release the original, non-deluxe graphics as a clip-art set, but make them scalable.

--Math Blaster Mystery--

Remake the program. Keep graphics and sound as-is. Increase the number of word problems and randomize them better.

--Alge-Blaster Plus--

Remake the program. Keep graphics and sound as-is. Allow for slightly more customization.

--Original Sim Games-- (City, Ant, Earth, Life, original Sims)

Remake the programs. Keep graphics and sound as-is. Update SimCity to include schools and hospitals. Increase quality of graphics in remake of Sims, but keep it simple like the original program. Emphasize psychology a little more here to make it more educational.

--Oregon Trail--

Remake the program. Add a few more landmarks/rivers and set the year of travel to 1847 to include the Whitman Mission, which was destroyed that year.

--Shufflepuck Cafe--

I know it's not educational, but remake it anyway. Use the original graphics, colorize them, and allow for a B&W toggle switch for purists. Keep all sound, but add the awesome intro music from the Amiga during the loading sequence.

--Battle Chess--

Remake the B&W version. Colorize it, but do better than the mess that is the DOS version. Don't add the music, but keep everything else (including sounds) as-is.

--OutNumbered--

Remake the floppy version. Keep as-is in all respects but allow a switch to disable the on-screen calculator.

 

John_A

Well-known member
That gravite control panel look very cool! Strange I never heard of it until now.

It would be very interesting to have a look at the source code and try to figure out how he implemented that into system 7.5.x.

 

MinerAl

Well-known member
The Logical Journey of the Zoombinis.

Looks like the original developers are remaking it for iPad, but they are trying to "update" the graphics, soundtrack, etc.  I wish they'd leave it alone.  It is/was charming as is/was.

The main use my G4 MDD gets these days is running Zoombinis for my elementary school age son and daughter.

 
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