bigmessowires
Well-known member
Was anybody active in the Macintosh shareware community back in the day? What programs did you write?
My 15 minutes of shareware fame was Tetris Max. I wrote it while at univeristy in 1992. It was just plain tetris, but was much better tuned and polished than the other Mac tetris games of the period, and it developed a pretty big following.
I had a small army of student testers at my disposal, who helped fine-tune the speed at the final level so that you could *almost* play indefinitely, if you maintained a trance-like, catatonic focus on the screen. For years I'd get emails from people asking if their score was the WORLD BEST. The music by Peter Wagner was also hypnotic and memorable, and had many fans. You can hear it here.
The game was written-up in MacUser magazine in 1993 and 1996, as well as in a couple of books, and was also repackaged into a shareware collection sold at retail stores.
I even received a $10 shareware registration check from Woz. Signed "Woz". Which I cashed. :-(
The concept of intellectual property was lost on me back then. In 1998 I had two different companies pursue me for infringing on tetris. If I recall correctly, one was Atari, who sent me a "cease and desist" letter. The Tetris Company also brought legal action against the publisher of the retail shareware collection, and indirectly me. Why two different companies would both claim I'd infringed on their IP wasn't clear, but I stopped selling the game, and that was the end of the heyday of Tetris Max.
My 15 minutes of shareware fame was Tetris Max. I wrote it while at univeristy in 1992. It was just plain tetris, but was much better tuned and polished than the other Mac tetris games of the period, and it developed a pretty big following.
I had a small army of student testers at my disposal, who helped fine-tune the speed at the final level so that you could *almost* play indefinitely, if you maintained a trance-like, catatonic focus on the screen. For years I'd get emails from people asking if their score was the WORLD BEST. The music by Peter Wagner was also hypnotic and memorable, and had many fans. You can hear it here.
The game was written-up in MacUser magazine in 1993 and 1996, as well as in a couple of books, and was also repackaged into a shareware collection sold at retail stores.
I even received a $10 shareware registration check from Woz. Signed "Woz". Which I cashed. :-(
The concept of intellectual property was lost on me back then. In 1998 I had two different companies pursue me for infringing on tetris. If I recall correctly, one was Atari, who sent me a "cease and desist" letter. The Tetris Company also brought legal action against the publisher of the retail shareware collection, and indirectly me. Why two different companies would both claim I'd infringed on their IP wasn't clear, but I stopped selling the game, and that was the end of the heyday of Tetris Max.