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Network Games for Apple II?

Nathan

Well-known member
I usually use a joystick. It doesn't use arrow keys, though.
Oh, so did you just wire the joystick to it? Do you have a commercial product or is it hacked together? Why no arrow keys? Anyway, the game just won't run. I've tried 'run ' and it does some disk access and then just stops. You can't exit it without hitting ctrl-reset.

 

Dog Cow

Well-known member
I usually use a joystick. It doesn't use arrow keys, though.
Oh, so did you just wire the joystick to it?
I plugged the joystick into the joystick port.
Do you have a commercial product
Yes.
Why no arrow keys?
I had a joystick.
Anyway, the game just won't run. I've tried 'run ' and it does some disk access and then just stops. You can't exit it without hitting ctrl-reset.
I don't know. It should run on any model of Apple II that has Applesoft.
 

Nathan

Well-known member
Some re-reading of the typed code the other produced an obvious error on my part (Go Figure, huh?!). Anyway, it does run now (user error is indeed the #1 problem). I just need to get a controller attached. I was gonna use an old analog PC joystick, but one can't get DB/DE-15 connectors anywhere it seems. So in lieu of rewiring the controller (I still want it to be usable with the PC), I'm going to wait til I can get some potentiometers and make a joystick.

 

Dog Cow

Well-known member
Changing the code to use arrow keys ought to be fairly trivial. Because the code just checks for a direction that's not the same nor directly opposite from the previous direction, key presses could be substituted. The snake automatically continues movement in the last direction given, so there would no need to continuously hold down a key.

 
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