I bit the bullet and performed the VGA mod on my CC analogue board yesterday. It worked beautifully. I did the more conservative 'VGA' mod with the ~68v horizontal deflecting voltage to yield 640x480@60Hz. Before modifying anything, I went over the board with a loupe and magnifier lamp, looking for failing components. I plan on ordering a set of replacement caps even though everything looks pristine right now. After my Dremel and solder project, I had no brightness issues - the board still has room to increase brightness if needed. The only geometry issue was that the image shifted left about two inches. This was easily adjusted without maxing out the horizontal shift. I even tried 800x600@56Hz just to see, and it would be usable with more brightness and a pincushion adjustment. It's a little too high for the screen's pitch though; small fonts tend to look ugly. 640x480 is just gorgeous on this display. The LC575 logic board doesn't seem to have any trouble driving it at "thousands", and 256 colours is working great for games. Sim City 2000 ran fine at 560x384, but is much better with extra real estate. I can finally run 'Where in the World is Carmen Sandiego' and wow does it ever look good. 3.0 plays smoothly, including all of the videos. I first played this version on a 300MHz PC, so it's amazing to see it working identically on a 33MHz compact Mac, albeit with 4MB more RAM than that Pentium II had. All in all, I'm very pleased, although there were some tense moments with the Dremel. My cutting disc is 1½" and I'd prefer smaller for this job. I've never used this Dremel before, either. It was a 100 series fixed speed. 35k rpm was nerve wracking. I'd hunt for my variable speed next time.