bigmessowires
Well-known member
Tetris Max development may have officially ended in 1998, but recently I became aware of some serious bugs with the final version of the game under System 6, as well as other crashes on B&W compact Macs. The game also didn't work correctly when run directly from a locked disk, like a ROM disk. Not too surprising, since at the time of the game's release I only owned one Mac with one OS version, so that's all that got tested. But in the years since then, System 6 has grown in importance among Mac collectors who want a lean-and-mean setup requiring minimal disk space. A Tetris Max crash on launch under System 6 was no good. Time to fix some ancient bugs!
It took several days to reconstruct a working build environment and remember what the hell was going on with code I wrote in the 1990s, plus a few down-and-dirty MacsBug sessions chasing corrupted memory, but everything worked out nicely in the end. For anyone who's interested, there's a long blog post with more detail about the work involved at the BMOW web site.
Look for an updated version of the game at Macintosh Garden. Post your high scores here!
It took several days to reconstruct a working build environment and remember what the hell was going on with code I wrote in the 1990s, plus a few down-and-dirty MacsBug sessions chasing corrupted memory, but everything worked out nicely in the end. For anyone who's interested, there's a long blog post with more detail about the work involved at the BMOW web site.
Look for an updated version of the game at Macintosh Garden. Post your high scores here!