I just ran a benchmark/comparison, as you suggested:
One should, of course, be very careful when drawing conclusions from a benchmark running inside an emulator - especially in this case, where the emulator is running inside my web browser. The emulator itself also skews the results a bit, since even for the accelerated/fast path, it still needs to spend some time doing the work. It’s not “free.” That said, here are the findings:
There were only two sub-benchmarks where there was a noticeable performance difference with and without hardware acceleration. First, rectangles:
View attachment 100808
...and then scrolling:
View attachment 100809
In both cases, the difference is less than a factor of 2x - perhaps around 70% more work done per unit of time with acceleration than without. All other numbers/results are in the video.
I’m a bit surprised that I don’t see a similar improvement for rounded rectangles and ovals. I would have expected that. I need to do some digging...