???? lolbbbb
Welcome to the driving force behind most capitalist economies for the last few centuriesIt wasn't so much a "Let's Ignore Macintosh Computer Gamers" approach as it was a "What's The Way We Can Make The Most Money With The Least Effort ?" approach.
Indeed !The sega genesis was powered by a 68000 cpu.
Was it "Sprockets" , maybe ? lolThere were even some extensions that Apple created for the PPC Macs that were supposed to do something similar to what DirectX did for gaming on the PC ....
That was it...thank you for helping my old failing brain out.Was it "Sprockets" , maybe ? lolThere were even some extensions that Apple created for the PPC Macs that were supposed to do something similar to what DirectX did for gaming on the PC ....
:b&w:
During that era (late-1980s) of personal computers, PCs had the advantage of being bootable in lightning fast DOS.Well duh, because they were used in Macs and EVERYONE knows that Macs don't have any games. Only Windows has the games, not those sucky Macs...
/me suddenly remembers what forum he's in
Probably because the x86 series of CPUs were sooooo much more common/popular and you could be guaranteed to sell 53487598347598347 copies of any software title for it. It was not so with the 68030, or any of the other 68k series of CPUs. They just never reached the same market penetration.
..its megadriveThe sega genesis was powered by a 68000 cpu.
In fact, the best combination of compatibility and speed for Amiga Games is found in 68030/50MHz Amiga accelerators (older games have a habit of flaking out on 040s and 060s). I have an Amiga 1200 with a Blizzard 1230 Mk IV accelerator in it, with a the SCSI add-on module and 64MB (count em!) of FastRAM dedicated to playing games using a 5GB hard disk (internal) and WHDLoad.
I don't go around telling people from the US that it's a pavement not a sidewalk.....its megadrive
That's just not possible. The law of averages and statistical probability says that a software vendor will sell 10 copies of each Windows based piece of software for every copy sold on the Macintosh. Why is that? Well, I'm glad you asked. The PC market is ten times larger.Right right ....
I forgot the "Macintosh-Games-Don't-Sell" philosophy lol
It's too bad ....
I'm sure sales would've equaled those of their PC counterparts
:b&w:
Pretty much. But the exclusion of the Macintosh created a void that was quickly filled by vendors who could be satisfied with selling only a million or so copies of a Macintosh software product.I see your point, Chris.
It wasn't so much a "Let's Ignore Macintosh Computer Gamers" approach as it was a
"What's The Way We Can Make The Most Money With The Least Effort ?" approach.
:b&w: