Yes I have one, I'll make sure to include it in a future update. It is not beautiful though!
The following test would be _very_ nice:
- (visual) testing for features (per pixel transparency, per vertex transparency, texture filtering, texture size) > (the QD3D RAVE drivers do sometimes report BS)
- hidden surface removal impact (rotating cloud of cubes for example)
- polygons pre second (trismap vs simple tris vs solid obj)
- impact of transparency (vertex, texture)
- sorted vs. unsorted polygon drawing order
- flat-shading, phong-shading, gouraud shading, unfiltered and filtered texture performance for each test
- impact of fog
You could implement this with the cube-cloud as a basis with several options for amount of cubes. The features could be added on part or all of the cubes (transparency, textures ...) The perspective should allow a good mix of different sized polygons to be on the screen. Some card have very limited pixel-throughput but can calculate a large amount of vertices (3Dlabs Glint for example). So there should be different tests for big and small and mixed sized vertices.
Background: I am conducting some tests with several old graphics chips, like the QD3D accelerator from Apple. The QD3D accelerator is very interesting since it is an original Apple design, functionally somewhat related to the PowerVR. The original QD3D benchmarking and testing tool "Sneek3View" from Apple is very limited and has only a wall of polygons test for polygon throughput. any other Benchmarking tool ignores the QD3D accelerator.
Interesting early chips/cards are:
S3 Virge
3DLabs Glint and Permedia series
Apple QD3D Accelerator
Number Nine Imagine and T2R
ATI Rage I and II
Matrox Millennium I and II
3Dfx Voodoo
I would be willing to support your effort financially, if you like.
I have started a list of 3D chips a few years ago...
I'm still working on a revision of my benchmark results..
"Sneek3View" with its sources is in the RAVE_1.6_DDK
-Jonas