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Kwahu

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  1. Full disclosure, we do not expect to achieve more than 12 fps on pure 68k, we will try to adjust the game play so that 12fps is enough to play and beat the game
  2. BTW. The whole engine code will remain open source Link to github
  3. Currently we only have Amiga and Atari versions, I have just bought Macintosh Performa 475 and will start porting like next month. We don't use any custom chips so I assume that porting is doable. We are using 2 environments right now, one is Cygwin and the other is Ubuntu on Docker
  4. Currently it's playable on a 68020, and we want to have it working on 68000 after rewriting it from C to asm
  5. Hi guys, just wanted to let you all know that we are extending the development of our Amiga & Atari game to also include 68k base Macintosh systems :) Would love your input VergeWorld devlog update - ADDED ship model (with shadow) and intergrated music
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