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nglevin

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  1. nglevin

    Millenium bug after 20 years?

    This has been brought up before elsewhere. Intentional behavior in the System 7 Date & Time control panel for compatibility with the System 6 "General" control panel. System 7 itself can handle dates past 2019 just fine. Or at least, as well as any 32 bit computer of the 80s and 90s can.
  2. nglevin

    A Wiki for Classic development?

    Bit of semi-common knowledge here, but most of those ISOs were copied from the Mac Garden without credit to the original uploaders. In the spirit of keeping things above board, yes they're old dev CDs that are likely only useful in a warehouse close to Apple HQ in Cupertino, but I wouldn't link to any of those. It would not make the powers that be at Apple happy. Now, if someone kept an INDEX of what cool things you'd find on these CDs, that would be wonderful! I once had a QuickTime SDK CD that had a version of SimplePlayer that works beautifully on System 6, for the best in postage stamp sized, dithered B&W video on an SE/30.
  3. nglevin

    radius rocket info

    I'm curious how the board identifies itself when observed by RocketShare. There were four 68040 variants*, not counting the differences between the original Rockets and the Stage II Rockets that were clocked higher but lacked the ability for Mac IIs to boot to the Rocket. I want to say that there was an LC Rocket, but it's true that it's easy enough to do a CPU swap on the socketed boards themselves. So who knows. * - strictly speaking in terms of clock speed, and FPU/No FPU.
  4. nglevin

    A Wiki for Classic development?

    More a bit of an oddity, but for the sake of being complete: Steven Troughton-Smith did a hobby project showing off how to use an an MPW emulator for Mac OS X 10.8+ to build a Hello World-like app for the Mac Toolbox and Carbon. My sole contribution to that was to fix an issue with creator codes, some time ago. I think the original purpose of the MPW emulator was to use the official Apple tooling to build Apple IIgs software on a modern Mac. I don't believe it's by any means a complete solution for retro Mac development. Still, it exists.
  5. nglevin

    A Wiki for Classic development?

    I know there was a UT student who had put together the beginnings of a code for 68k Macs site, but I think that project stalled a long time ago. Fortunately it still seems to be online at http://code68k.extropicstudios.com The CodeWarrior Pro Reference CD also has a fair number of good books in PDF form that teach entry level 68k and PowerPC Mac programming. CWP4 is the last that actually runs on a 68k Mac, but you'll probably be happier with CWP6 on a G3, the last version I'm aware of that supported compiling to 68k Macs. Each version of CWP had a reference CD and a tools CD, but I don't recall the reference CD changing much between versions. Either way, I don't think CWP 6 is hard to come by. Finally, if you really want Mac OS X documentation, the Tiger DVD had a complete archive that I frequently reference for since-deleted details like the structure of Mach-O binary slices. I think that might have been the last version of OS X to ship with developer documentation on the disc, but I could easily be wrong there.
  6. This is not that practical, but you could boot off a System 6 floppy disk image on a FloppyEmu plugged into the external floppy drive port in the back, unplug the internal floppy drive from the logic board and remove it from the SE/30, and then have a second FloppyEmu plugged in to the same logic board socket that was used to connect the internal floppy drive through an even longer ribbon cable. Although I think the SCSI2SD boards run for less than a FloppyEmu. This idea is probably not only awkward but more expensive as well.
  7. nglevin

    Mac IIx

    I like the idea of using the Mac II case as a tray table of its own. If only it had Snow White-inspired legs and a bigger surface for the mouse. If you could make do with a keyboard of less width, a TrackMan Marble might do the trick. Though it'd also be a little strange to have the Mac IIx without the keyboard it was made for. Hmm.
  8. Nope, no full screen mode that I'm aware of. You'll always have that lovely digital clock to look at, skeuomorphism at its finest. It will also require converting 5.25" .dsk files to the ProDOS format (.po). There's a freeware Mac tool that can do that for you, from an Adobe engineer from back in the day. Requires System 7 with PC Exchange according to the documentation, but PC Exchange might just be to read Apple II disks on a Mac: https://mirrors.apple2.org.za/ftp.apple.asimov.net/utility/ic.txt https://mirrors.apple2.org.za/ftp.apple.asimov.net/utility/ic.sit You might also be able to get away with changing the file type code on an already ProDOS formatted file to 'DISK' with another freeware tool like Creator Changer 2.8.4, which also requires System 7. Or just use Apple's more powerful ResEdit. Fun fun fun with resource forks. Allegedly the emulator also reads 800k ProDOS formatted disks straight off your Mac's floppy drive, if you happen to have a few. That would work quite well with the FloppyEmu, since it already reads .po and .dsk files...
  9. Randy Ubillos of Premiere and Final Cut Pro fame did a little emulator called "][ in a Mac" back in the late 80s.
  10. Yeah, the IIgs' ADB in the ROM 00/01 has some problems with extended keyboard features but they aren't likely to be an issue for you. I've had ADB touchpads and trackballs working under GS/OS 6 without problems. Not sure what you're suggesting with the disk format inquiry. There's a (Macintosh) HFS driver for Apple IIgs' GS/OS that's known to be prone to data corruption issues (and might have been addressed by the unofficial GS/OS 6 builds?). That's not something you can boot an Apple II OS from. Apple II ProDOS 2.0+ formatted disks are limited to a maximum of 32 MB to begin with, so I'm not sure what that would accomplish, when HFS is substantially better suited to handle gigabytes of data anyway. Maybe you're curious if Macintosh System 6-7 can read and write to ProDOS floppies, but it's so much easier to do that with a modern computer, anyway. You will have an easier time writing IIgs floppies from modern hobbyist software like ADTPro and the many disk images you can find from the internet.
  11. nglevin

    Transwarp GS clone made again

    You can convert images with SuperConvert faster than "days". But you can do that with an emulator, too. So, hmm. I'd jump on this if I wasn't moving soon. Definitely hope those with the bandwidth to preorder enjoy the super fastness.
  12. For number 2, I tend to go with eBay sellers. WeLoveMacs.com is always more expensive and I seem to recall they have trouble finding the products they openly report as selling in stock. Actually tried buying a rare component from them, think it was a battery, had it cancelled and money refunded without much of an explanation. Number 3, you could dump floppies with a USB floppy drive on a modern-ish computer via a tool that can do raw byte-for-byte dumps like dd on Linux and save them as .dsk files to be read via the BMOW FloppyEmu, which you can connect to the external floppy drive port on the back of the Classic II. That's what I'd do. But there are of course other ways! I keep my beiges at a toasty Italian Same, so can't help out on the Retrobrighting front, I'm afraid!
  13. nglevin

    Wifi Extension Development Thread

    I wish that author put last updated links on these pages. The second link, especially, reminds me of how easy it was to network with beige Macs from pre-Snow Leopard(?) Mac OS X. My suspicion is that the NAS might be running an older version of Netatalk, back when they supported the older version of AFP that made it possible to connect with a 68k Mac. Not sure if that applies to newer drives from WD. EDIT: Yeah, this compatibility table from mac68k.info illustrates what I've experienced back then. Though they claim 10.6 is "compatible" as an AppleShare AFP host if you copy 10.5's AFS command line app. Which is risky.
  14. nglevin

    Radius Rocket!

    Assuming you meant RocketShare (RocketWare doesn't work at all on the Quadras), it works as far as the early Nubus Power Macs, like the Power Mac 7100. I remember trying this on a PM 7100 with a Sonnet G(3/4?) upgrade, and it worked quite well. That was running Mac OS 9, though I don't recall if it was 9.1 or 9.2.2. Though as others have said on the thread, the Rocket is a better buy for the System 6 capable, slower 68k Mac IIs.
  15. nglevin

    Radius Rocket: Error #4102

    Not surprised here. One problem I ran into with having a Rocket in a Quadra (650/800) is that the Rocket refused to boot via RocketShare with a custom ROM burned onto the ROMinator I'd installed. It works fine with the stock ROMs, which makes me wonder if the Rocket software has some kind of authentication check to make sure you're using an official ROM on your host Mac. That'd make some sense.
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