SquirrelEDIT - a 16x16 sprite editor with C bitmap array export

DW1992

6502
Hi Everyone,

So, instead of working away at completing the tasks on my wife's 'Honey-Do' list, I decided to write a little utility to help with sprite creation. 😇

Introducing, SquirrelEDIT 1.0
and yes, it's named after my attention span... see the first sentence above... 😅

000a.png
SquirrelEDIT is a simple 16x16 pixel sprite creator / editor, but with a twist...
It doesn't just allow you to plot pixels on a 16x16 grid, it also generates the exact C code required to place your bitmap masterpiece into an array that you can simply copy / paste into your favourite IDE, like CodeWarrior, etc...

Jeep with CODE.png
I made this while (continually) working on OPERATION : PewPew!
My side scrolling space shooter game, to make it easier to improve its sprites. 👾👽


SquirrelEDIT should run on any 68K MAC with 1MB of memory and up, but I've only tested it with real hardware on an SE/30, LC475 and Colour Classic MYSTIC running System 7.x.x
Feedback for other versions / hardware welcome! 💾

All your favourite paint style functions are here..

Flip horizontally
Flip vertically
Rotate clockwise
Add a border
Invert
Line
Bucket fill

Grid on/off
Tile view on/off (for creating a 3x3 grid, updated in real time so make creating tileable icons easier)

Use the arrow keys to move your sprite around the canvas.

You can also Save / Open your sprites for later use.

Here's an example of some sprites I created with it.
All the sprites shown here are included in the .SIT

Example doodles.jpg

I hope this helps someone will find this little tool useful.
I'd love to see any sprites you make with it and hear how they are being used in your own code!


Any questions / suggestions / comments / whatever... please contact me!

Updates (if any) will be posted here in this thread.

A few screen shots below...

Aaron/DW
Dark Systems BBS

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