I played WinBolo, and while it was a worthy try, it feels different. As does nuBolo, which doesn't self-burst easily.
The original. Nothing feels like it. Honestly, this game is one of the top ranking games of computing history, since I have yet to find a game that matches its easy-to-learn-hard-to-master, simplicity yet oftimes intense action, purity and a complete lack of excess fat and blubber. The only reason I play iOS games is because they are just like that - oftimes causal, but can get very intense sometimes. (That's why I don't play games made after about 2002 for that very reason.)
Yeah, once I get my SE/30 fired up and connected to the 'net, I think we can relive an old game on our 68k machines. I have never played online, but my bro and I used to to play against Standard Autopilot, then we discovered aIndy. I can take two on at once (sometimes 3) and usually win.
What we should do is get all organized via an IRC chat (I use Colloquy on my 10.4 iBook) and then join a specific IP address, if that's how you connect. The idea is to skip the whole tracker together, and we'll just advertise what IP address and port to join at.
P.S. I have quite a lot of practice at this game.
ETA: I went through Stuart's map archive and downloaded the entire map database there, so I think (unlikely) we're more likely to run out of time in a year than maps.
It also runs in Classic (OS X), but I think we ought to stick to nothin' a whole lot faster than a stock IIfx in the name of purity.
This is another good map, one of sluggo's vast creations of art.