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Living the dreamm~ PowerMac G5

Well, took a while since last post here, lot's of things going on

Found a totally open source MMO/RPG game (including assets etc), Eternal Lands
but on big-endian is more like flatlanders edition, since everything is flat not rendering 3d models, could see other players sending messages on chat and see their icon moving on overworld map
Screenshot_2026-04-28_05-11-48.png

Another cool game, Whiplash/Fatal Racing, added a preliminar support for mac os x, don't know if it'll work on mac though
whiplash.png
yahooo! (there's still a small issue with this one, after car makes a first jump, engine sound stops working)

and just today, got Mania Drive working too, there's some initial mac os x support
Screenshot_2026-06-02_13-46-44.png

repositories for the last two

Regards,
Link.
 
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Managed to make OpenGL 4.6 to work which was broken for AMD radeon R600/Terascale 2 (it was stuck on a broken OpenGL3.2)
Screenshot_2026-06-15_23-46-10.png

And Lego Island port to work too on big-endian devices, it supports OpenGL ES3.0, GL ES 2.0 and OpenGL 1.1
Screenshot_2026-06-17_15-48-39.png


Regards,
Link.
 
Managed to make OpenGL 4.6 to work which was broken for AMD radeon R600/Terascale 2 (it was stuck on a broken OpenGL3.2)
View attachment 100279

And Lego Island port to work too on big-endian devices, it supports OpenGL ES3.0, GL ES 2.0 and OpenGL 1.1
View attachment 100280


Regards,
Link.
Cool!
 
Hi, yes one of first things that came to mind is vaapi/vdpau when opoengl4.6 finally got working, but according to internet for r600 vaapi/vdpau never worked properly, they removed on Mesa 22 for r600 and then completely for all drivers on mesa 25.3. I guess in the future they only want to stay with vulkan, vulkan video for encode/decode, and zink for opengl wrapper. I forgot about OpenCL to check if it works but I don't think much would run on that nugget R5 230(HD 6450 rebrand)

QMPLay2 which is my favorite multimedia player, still have some issues when choosing opengl to render, but qpainter/sw render works fine, but I think the issue of GL relies on qmplay2.

Right now I already have RMG n64 emulator working on the G5, trying to make the dynarec mips-to-ppc to work, so far audio and input works, using interpreter games already goes ingame but very glitchy.

Regards, Link.
 
Hi, yes one of first things that came to mind is vaapi/vdpau when opoengl4.6 finally got working, but according to internet for r600 vaapi/vdpau never worked properly, they removed on Mesa 22 for r600 and then completely for all drivers on mesa 25.3. I guess in the future they only want to stay with vulkan, vulkan video for encode/decode, and zink for opengl wrapper. I forgot about OpenCL to check if it works but I don't think much would run on that nugget R5 230(HD 6450 rebrand)

QMPLay2 which is my favorite multimedia player, still have some issues when choosing opengl to render, but qpainter/sw render works fine, but I think the issue of GL relies on qmplay2.

Right now I already have RMG n64 emulator working on the G5, trying to make the dynarec mips-to-ppc to work, so far audio and input works, using interpreter games already goes ingame but very glitchy.

Regards, Link.

I think vaapi state tracker still there, you just need to enable more interesting codecs like

-Dvideo-codecs="all" as argument for initial configuration.
 
Hi, I figured out what's the issue with QMPlay (or any other video related app) why it doesn't play videos when trying to use opengl, linux kernel is causing issues when it boots, gpu fails on ring 5, ring5 is UVD3.1 training for AMD CAICOS and since it fails it disables it so no encode/decode via GPU. Just like on first slot pci-e x16 that is connected directly to the IBM CPC945, it fails with ring0 and disables GPU acceleration, need to put the GPU on slot x8, I'm trying to make it work though via first slot x16, issue seems to be DMA address range

Got some new games working too
PD.png
Perfect Dark decompilation project which uses OpenGL3.0

MC.png
Minecraft 1.16.5

openrct2.png
OpenRCT2, still has some issues to place Rides with RCT2 (RCT1 is fine) and is missing some texts

RMG.png
RMG Nintendo 64 emulator, still with static interpreter and some small graphics issues, using OpenGL2.x


Regards,
Link.
 
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