NICE!!! I'm going to have to try this on my watercooled 2.5GHz DP PMG5!Replying this directly from Power Mac G5.
View attachment 91792
View attachment 91793
Best regards,
Link.
NICE!!! I'm going to have to try this on my watercooled 2.5GHz DP PMG5!Replying this directly from Power Mac G5.
View attachment 91792
View attachment 91793
Best regards,
Link.





Cool!Managed to make OpenGL 4.6 to work which was broken for AMD radeon R600/Terascale 2 (it was stuck on a broken OpenGL3.2)
View attachment 100279
And Lego Island port to work too on big-endian devices, it supports OpenGL ES3.0, GL ES 2.0 and OpenGL 1.1
View attachment 100280
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GitHub - Link4Electronics/mesa_r600_be: r600 bigendian fixes to bring OpenGL 4.6
r600 bigendian fixes to bring OpenGL 4.6. Contribute to Link4Electronics/mesa_r600_be development by creating an account on GitHub.github.com
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GitHub - Link4Electronics/isle-portable: A portable version of LEGO Island (1997)
A portable version of LEGO Island (1997). Contribute to Link4Electronics/isle-portable development by creating an account on GitHub.github.com
Regards,
Link.
Hi, yes one of first things that came to mind is vaapi/vdpau when opoengl4.6 finally got working, but according to internet for r600 vaapi/vdpau never worked properly, they removed on Mesa 22 for r600 and then completely for all drivers on mesa 25.3. I guess in the future they only want to stay with vulkan, vulkan video for encode/decode, and zink for opengl wrapper. I forgot about OpenCL to check if it works but I don't think much would run on that nugget R5 230(HD 6450 rebrand)
QMPLay2 which is my favorite multimedia player, still have some issues when choosing opengl to render, but qpainter/sw render works fine, but I think the issue of GL relies on qmplay2.
Right now I already have RMG n64 emulator working on the G5, trying to make the dynarec mips-to-ppc to work, so far audio and input works, using interpreter games already goes ingame but very glitchy.
Regards, Link.