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ChipWits. Soon with added support for any Macintosh (and maybe colour too)

ChipWits is a fascinating game, and possibly the game most missed from any Mac newer than one built in 1985. Wouldn't it be nice if you could run it on your Mac SE, LC475 or PowerMac? I think so too. So, a while back, I started faffing around with porting it to C (it sprang into life when I got stuck trying to come up with a performant SDL for 68k Macs, and I thought it might be nice to have a different project to get stuck on).

I've stuck at this a bit harder. I'll go back to SDL later. Probably. Maybe. But, in the meantime, there's enough of this for me to want to invite contributors. It doesn't build yet - but I'm hopeful I can get it to work. Not least because I have done the donkey work of mapping the Forth code to C. And writing a bit of C code too. Anyway, if you're interested, check it out here.

 
While you were discussing this on other forums, I started wondering: since it's written in Forth, how difficult would it be to get it to run in Open Firmware? Didn't mention it before since your main effort is to port it to C.

Sticking with plain Toolbox and QuickDraw is probably the thing to do for now; moving to SDL shouldn't cause issues if you follow what Lauland outlined... but for an initial C port, there's not really any reason to do it. Someone else could do that bit to increase portability after you're done :)
 
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