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68kMLA Supporter
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About BacioiuC

  • Birthday 02/18/1991

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    Game Dev

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  1. Can you take a picture of the front of the CD Player (and the back if possible)? I'm curious now. Cannot find any images of it, just of speakers.
  2. Have you tried connecting a regular speaker via the audio jack? Just to see if that works?
  3. I'm in the process of upgrading my store and blog to work with Netscape and 68K macs so people can download my games directly from it. You need to have javascript disabled but works. Kinda looks like this:
  4. Did a quick test print using a DS Case template scaled to the size of the cases and it's pretty cute. With higher quality paper it might just work to do small batches myself. Would also keep the cost for a physical product quite low (and I can get even better prices if I order say 25-50 at a time).
  5. The cases are here and they are barely big enough to fit a floppy disk and USB stick IF I remove the plastic holders normally used to hold a booklet in. I'll have to shop around to see if I can find any better cases [bigger, with more interior space] but if not, it could be a way to go.
  6. I probably need a max of 100 of them to be fair and it should be available from different mediums like eBay and even local sellers in here. At worst, I can do part of them 800K disks and 1.44Mb ones are abundant enough. The game also being available, in the case, on an USB stick can ease some of the pain for people who can't read 800K disks if they have access to a FloppyEMU or SCSI2SD.
  7. E-mail works and can be actively used, sadly not gmail as it requires HTTPS by default. However, I have it working via a combination of MailDrop (client) + Mail Baton (acts as a local SMTP redirection server) since a lot of early mail clients defaulted to a single SMTP port. But let me repeat, SSL only mail services will not work unless you setup a proxy locally which, from all my attempts so far, I never managed to achieve. You can get around this by getting a custom domain and host from a service that offers e-mail and SSL-less ways of connecting to it (eg. namecheap). You can th
  8. I think I found a way to keep manufacturing cheap and be able to handle it in-house. I ordered a few different transparent plastic USB holders. They look and have the same dimensions as a Nintendo DS plastic box for cartridges: The idea is that I can fit a Floppy Disk where the manual is (with a paper insert and quick start guide to envelop the floppy disk) and a tiny usb stick (256 mb) with the game logo on it, containing the game's source code, manual and modern platform ports + a sit archive of the game. The boxes seem to be cheap, 1.3$ and I can maybe get the price lower
  9. Not yet, there is support for consumable projectiles but I'm not sure how I will handle this yet. The original plan is to have character creation be made out of limited equipment slots and by selecting it at the start of the game. Imagine the player as a character that enters the tower on a quest to become a champion he comes packing armed to the teeth. Once inside he can't pickup new weapon types, but instead he can alter and transform them as he ranks up as a champion (eg: with a blessing of corruption, the iron sword becomes a Flesh Sword of Corruption). Now my original plan is
  10. Quick update time: I've added ranged combat to the game, in the form of Bows and Spells. A lot of work done behind the scene to import data from external files (enemies, items, level data) so I can test and tweak stuff without having to recompile anything. I'm almost done designing how all the systems should work, including but not limited to: Blood (HP) as an integral part of the game Acquire blood (or blood potions) from enemies you kill Use blood potions to restore your own HP perform blood sacrifices to deities i
  11. Mock-up most likely. Can't remember where I saw it the first time but myyy oh myy do I love it
  12. I'm not sure how well I can control QuickTime from within the browser, I couldn't find any references for it. However, your post gave me an idea. Setting up 68K as it is now on PI and coupling it with a QT-based player on a mac where you point it to folder to folder that contains the split chunks. This way, as the movie is playing I can check if the next chunk exists and automatically load to continue playing. Going to prototype something today and go over the QuickTime API to see what I can do for this.
  13. Hi everyone, In my latest quest to turn my SE/30 in day-to-day machine, and with help from users from @omgmonsters's discord community, I've made a PHP script that download and converts youtube videos into a format playable on a 68K macintosh and quicktime, inside the browser. So far it's extremely simple but it works especially when paired with @mactjaap's MacIP Pi. In order to use it you need access to a Linux web server (including a raspberry pi) with the following things installed on it: - A webserver (apache, lighttpd, etc) - PHP module - Youtube-DL
  14. Really good work! Seeing a full blown "HD-almost" video on the internal SE/30 screen is a treat to the eyes! Grats on the release, you shipped a pretty neat piece of software. Thank you
  15. Just tried it out on my SE/30 and it looks amazing. For giggles, I opened up QT2 player and ran an .aiff in paralel and it works pretty well. I'm guessing your blitting the full uncompressed frames to the screen and audio would be too taxing on a plus/se. I can seeee myself using this for when I take my SE/30 on the road to expos, to demo trailers or "demos" of my games running this way. I like it
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