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  1. It turns out I was wrong about the reason for the lower transfer speeds. There is a marked difference in transfer speeds using the Daynaport firmware (based on GETing a file via FTP with Fetch) depending on whether I write the file to a ScuzNet volume or a separate hard disk. On my SE/30, using a 6MB file, transfer rates stabilize at about 55kB/s to a ScuzNet disk and closer to 90kB/s on my spinning hard disk (on a larger file I topped out closer to 98kB/s with Daynaport over FTP). AppleTalk (AppleShare) performance shows a similar difference in percentage terms.
  2. Well so far I haven't had any corruption problems and having 32 bit addressing automatically turn on is GREAT! Thank you for this! @MrFahrenheit I recall when I was actively using Macs back in the early 1990s weird corruptions of the system software was pretty common. I recall needing to do a fresh install of my system software (esp. 6.07, 7.0 and 7.0.1) on a fairly frequent basis and running Norton was pretty common as well. I don't recall needing to do it very often at all with MacOS 8 and I don't recall ever running Norton on my LC575 (which ran MacOS 8 / 8.1).
  3. Just installed the version in the first message- works awesome! Any concerns about forcing a restart when it does (from a file system or other corruption perspective)? (i.e. it's not a clean shutdown/restart but a restart in the middle of booting?)
  4. ScuzNet Daynaport Emulation now available I'm not sure how many people have built or gotten their Scuznet devices operational (they are not the easiest to solder and require a PDI programmer) but the value in my mind can't be beat. Total cost to build a Scuznet (excluding time) is probably about US$40 and for that you get a device that provides solid state storage like a SCSI2SD and emulates a SCSI Ethernet adapter. The creator @saybur designed (what has been for me) rock solid hardware and did a phenomenal job of making the firmware extremely easy to follow. I am sure this proj
  5. There will be a loop in RaSCSIs GetAtn function but that returns a true/false value so it has some type of handling other than just waiting out the ATN signal.
  6. I didn't pursue my issue any further yet as the Centris I had the issue with isn't a priority machine - Coincidently I was thinking about this problem recently again within the past few weeks taking into account some of the additional experience I have gained in troubleshooting various problems since then. My plan was to go back and test all of the lines that deal with video (video chip / VRAM etc.) to see if I had an issue there before condemning the VRAM.
  7. No issue on my LC575, SE/30 or Classic II. Playing Bolo on a Classic is a bit hellish - I know because that’s what I had when I was playing in the 90s. So other than as an experiment it’s worthwhile playing on something a bit faster. Did you try your 475? It might be that IBB means something more than a 68000
  8. Per an earlier recommendation in this thread, I created a new thread in the Lounge for game scheduling - I am also up for a game this weekend.
  9. Well when you put it that way it seems no harder than Hello World in Basic!!
  10. That’s awesome! I’ll take mine with a built in colour video card and a 68040 accelerator please.
  11. I had missed that comment in the protocol document about 0x0C on start up and shutdown. Unfortunately, I'm not sure if the insight that the bus error occurs both on shutdown and when switching from "Alternate Ethernet" will be of much help. I threw in some debugging outputs in logic_command() where it would dump all of the received commands (including the extra command parameters) out to the serial log - I didn't see anything that is being triggered when I switch to LocalTalk, although I do get the crash. It seems that the Mac only crashes when I've been using AppleShare - it happens everyt
  12. Still going to work on this, but I am not getting the bus error on my Classic II (and the ScuzNet is working perfectly fine there as well). I'm using the Scuznet to boot both systems so it's not a system software thing either. I'm going to pull down my other SE/30 without a network card and see if that one has the bus error as well. EDITED: Scratch what I said above... I am getting the same bus error on my Classic II. It kicked into MacsBug - At least that makes me feel a bit better that it's not some weird hardware issue on my SE/30
  13. Well, this seems to be pretty solid with those delays. I have done some large file copies (100+ MB) without any real issues. Fetch did lock up for me a couple of times when starting a copy but that was before any real network activity and it seemed to be related to files that had partially downloaded before - I think it's a Fetch issue. I was also able to play Bolo on my SE/30 with ScuzNet (see the other Hacks and Development thread) and it worked perfectly. I am still curious as to what might be causing the Bus Error problem at shutdown. It seems like the hardware i
  14. That was awesome! The network worked incredibly well - the minimal lag was better than I remembered playing locally with LocalTalk. So many projects like this get announced but don't end up being launched so incredible to see this happen. Thanks @anthon and @techbeach - what a polished solution! How does the server work longer-term? Will it always be running or is it something that will be active just when a game is planned? I'm looking forward to the next BoloFest!
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