Recent content by DW1992

  1. DW1992

    QuickDrive 68K - An WIP experiment in 2.5D racing

    Thanks. :) Try it in an emulator like Basilisk II on a modern machine for full speed. Ultimate goal is to make it run smoothly on a real 68LC040. DW
  2. DW1992

    Generic Block Game - Happy #MARCHintosh 2026

    A little update on the 2.5D racing engine... It's at the point where I think it's ready to have people play with it and help make it better, so instead of continuing to post about it here in the Generic Block Game thread, I created a new post just for it. You can find it HERE :)
  3. DW1992

    QuickDrive 68K - An WIP experiment in 2.5D racing

    Hi Everyone, It's been too long! I've been fooling around learning the in's and out's (mostly out's) 🤪 of coding a 2.5D (pseudo 3D) racing game engine for System 7 in C using CodeWarrior PRO 4. I've learned a LOT from reading through jonathanopalise's PPENGINE, a 3D Linux clone of PolePosition...
  4. DW1992

    Generic Block Game - Happy #MARCHintosh 2026

    Cheers, and thanks fro the suggestion! I wonder if I can change my TickCount() to use VBL, replacing if (TickCount() > gLastMoveTime + currentDelay) with VBL timing and get 30fps from the ~60Hz sync... lemme thing (queue smoke) :unsure:🤪 Might get smoother, more consistent movement of the...
  5. DW1992

    Generic Block Game - Happy #MARCHintosh 2026

    Cheers for the kind words. I'm glad you like it! Ya, I'm still learning how to properly optimize for 68K. Meeting limited success... :geek: but it'll come! 😋 It's the particles that slow down Generic Block Game (and the mixing of the MOD background music). Disable them, or drop the particle...
  6. DW1992

    Generic Block Game - Happy #MARCHintosh 2026

    No worries, do you mean compile Generic Block Game from source? You can grab CodeWarrior 4 PRO here Download ResEdit here Grab the .SIT file containing the source, libraries, resource and CW project here Once CodeWarrior and ResEdit are installed, extract GBG_Source.SIT and open the resulting...
  7. DW1992

    Generic Block Game - Happy #MARCHintosh 2026

    "when I try to program on it, I feel like I don’t know how to do anything." then you'll fit right in with me! 😂 To be fair, I've been reading through jonathanopalise's PPENGINE, a 3D Linux clone of PolePosition, to get some hints on the logic math and techniques, then building it in a 2.5D...
  8. DW1992

    Generic Block Game - Happy #MARCHintosh 2026

    Finally got it working! 🥳 Needs some (a lot) cleanup, and my palette seems to have gone a little wonky (mountain sunset?) 🌞 , but it's cookie cutting my 8bit Jeep out now. :) A little particle effect on the tires happening now as well (stolen from Pew Pew of course). :) Basic gist of it...
  9. DW1992

    Generic Block Game - Happy #MARCHintosh 2026

    Little preview.. :) Struggling with masking the 8bit colour sprite in a gWorld setup. Not as simple as the 1bit CopyBits / srcOr operations used in PewPew. :alien:🛸 Damn you 1994 lack of Alpha channel! 😋 Slowly improving (learning.. very slowly. lol) Once it's to a playable / presentable...
  10. DW1992

    Generic Block Game - Happy #MARCHintosh 2026

    Thanks. :) It's a fun platform to develop on while trying to remember the tricks from +35 years ago. lol There's something relaxing and satisfying about it when it (finally) works and compiles as it should. :ROFLMAO: I have a little pseudo-3d racer in the works, before returning to my Tank Pong...
  11. DW1992

    Generic Block Game - Happy #MARCHintosh 2026

    Cheers :) It was a lot of fun to try and write in a short turn around, and I learned a ton doing it. Now, if only I could remember it... :p As always, the fully commented C source is available, as well as the full CodeWarrior PRO 4 project folder, including all resources and libraries. Grab...
  12. DW1992

    WIP of my #MARCHintosh 2026 contribution project...

    Apologies, a week or so ago I realized this project was a lot more involved then I originally thought to do it how I envisioned. So, not abandoning it, but to have something fun for #MARCHintosh, I shifted and made a little Block game instead. Check it out HERE Will return to the tanks ASAP! 🥳
  13. DW1992

    Generic Block Game - Happy #MARCHintosh 2026

    Hi Everyone, Well, I wanted to build the top down re imagining of the Atari game COMBAT : Tank Pong for #MARCHintosh, but very quickly learned that to do it properly, I need a lot more time... and a lot more knowledge. 🤪 So I haven't given up on it, it's just been delayed. In the mean time...
  14. DW1992

    WIP of my #MARCHintosh 2026 contribution project...

    Thanks :) To be totally honest, I cheated... 🤫 I used Affinity Photo on my M1 Macbook Air, not Photoshop 2.5.1 on real 68K hardware for drawing the splash screen and all the assets (except for the tileset). I'm just so much more familiar with Affinity compared to 68K era drawing packages...
  15. DW1992

    Operation : PewPew! A new game for 68040 and soon... 68030

    Hi Nathall. Yes, sorry, I've been busy with work and kids, but I've got it running on real 030 hardware (a factory spec. colour classic, 16MHz 030) so it should be good for a CCII and LCIII etc... in the next version. I still have to check under System 7.6.1 as well as stop it form zeroing your...
Back
Top