Recent content by DW1992

  1. DW1992

    Generic Block Game - Happy #MARCHintosh 2026

    No worries, do you mean compile Generic Block Game from source? You can grab CodeWarrior 4 PRO here Download ResEdit here Grab the .SIT file containing the source, libraries, resource and CW project here Once CodeWarrior and ResEdit are installed, extract GBG_Source.SIT and open the resulting...
  2. DW1992

    Generic Block Game - Happy #MARCHintosh 2026

    "when I try to program on it, I feel like I don’t know how to do anything." then you'll fit right in with me! 😂 To be fair, I've been reading through jonathanopalise's PPENGINE, a 3D Linux clone of PolePosition, to get some hints on the logic math and techniques, then building it in a 2.5D...
  3. DW1992

    Generic Block Game - Happy #MARCHintosh 2026

    Finally got it working! 🥳 Needs some (a lot) cleanup, and my palette seems to have gone a little wonky (mountain sunset?) 🌞 , but it's cookie cutting my 8bit Jeep out now. :) A little particle effect on the tires happening now as well (stolen from Pew Pew of course). :) Basic gist of it...
  4. DW1992

    Generic Block Game - Happy #MARCHintosh 2026

    Little preview.. :) Struggling with masking the 8bit colour sprite in a gWorld setup. Not as simple as the 1bit CopyBits / srcOr operations used in PewPew. :alien:🛸 Damn you 1994 lack of Alpha channel! 😋 Slowly improving (learning.. very slowly. lol) Once it's to a playable / presentable...
  5. DW1992

    Generic Block Game - Happy #MARCHintosh 2026

    Thanks. :) It's a fun platform to develop on while trying to remember the tricks from +35 years ago. lol There's something relaxing and satisfying about it when it (finally) works and compiles as it should. :ROFLMAO: I have a little pseudo-3d racer in the works, before returning to my Tank Pong...
  6. DW1992

    Generic Block Game - Happy #MARCHintosh 2026

    Cheers :) It was a lot of fun to try and write in a short turn around, and I learned a ton doing it. Now, if only I could remember it... :p As always, the fully commented C source is available, as well as the full CodeWarrior PRO 4 project folder, including all resources and libraries. Grab...
  7. DW1992

    WIP of my #MARCHintosh 2026 contribution project...

    Apologies, a week or so ago I realized this project was a lot more involved then I originally thought to do it how I envisioned. So, not abandoning it, but to have something fun for #MARCHintosh, I shifted and made a little Block game instead. Check it out HERE Will return to the tanks ASAP! 🥳
  8. DW1992

    Generic Block Game - Happy #MARCHintosh 2026

    Hi Everyone, Well, I wanted to build the top down re imagining of the Atari game COMBAT : Tank Pong for #MARCHintosh, but very quickly learned that to do it properly, I need a lot more time... and a lot more knowledge. 🤪 So I haven't given up on it, it's just been delayed. In the mean time...
  9. DW1992

    WIP of my #MARCHintosh 2026 contribution project...

    Thanks :) To be totally honest, I cheated... 🤫 I used Affinity Photo on my M1 Macbook Air, not Photoshop 2.5.1 on real 68K hardware for drawing the splash screen and all the assets (except for the tileset). I'm just so much more familiar with Affinity compared to 68K era drawing packages...
  10. DW1992

    Operation : PewPew! A new game for 68040 and soon... 68030

    Hi Nathall. Yes, sorry, I've been busy with work and kids, but I've got it running on real 030 hardware (a factory spec. colour classic, 16MHz 030) so it should be good for a CCII and LCIII etc... in the next version. I still have to check under System 7.6.1 as well as stop it form zeroing your...
  11. DW1992

    Operation : PewPew! A new game for 68040 and soon... 68030

    I'd love to, but I have ZERO experience with writing anything for apple talk. Might be a fun thing to explore once I have my Tanks game up and running to add a network 2nd player mode... but I'm getting way ahead of my abilities. lol 😋
  12. DW1992

    WIP of my #MARCHintosh 2026 contribution project...

    PewPew TANKS:2600 A new game for colour 68K machines (68030 and 68040) with 640x480 displays at 8bit colour depth. I was hoping to have a playable demo to release by this point, but still require a little bit (a lot) 🤪 more work on the tileset deployment logic before I'm happy to show the game...
  13. DW1992

    Aseprite tileset export into C array w/palette (LUA script & CWpro4 project)

    Thanks Trekintosh for the kind words! :) I was hoping someone would find it useful! It's great to see more people developing for these classic machines! I'm working on a tile based arcade style game right now for MARCHintosh, hoping to actually get it done, or at least a playable demo...
  14. DW1992

    Aseprite tileset export into C array w/palette (LUA script & CWpro4 project)

    Hello Everyone, I hope this is useful for others and I’m not 100% duplicating something that already exists… 🙃 I was looking for a way to export a tileset into a C array for use in a new game I’m writing in C using CodeWarrior PRO 4 on System 7. I want the tileset to be defined inside the C...
  15. DW1992

    Operation : PewPew! A new game for 68040 and soon... 68030

    UPDATE 1.5.1 Download the GAME .SIT HERE 💾 Download the full C source code, CodeWarrior Project folder, resources, etc.. HERE 💾 As requested... Some of the new features in 1.5.1 :) - A full top Apple Menu bar - The ability to override assigned the values based on CPU detection -...
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