Hi Nathall.
Yes, sorry, I've been busy with work and kids, but I've got it running on real 030 hardware (a factory spec. colour classic, 16MHz 030) so it should be good for a CCII and LCIII etc... in the next version.
I still have to check under System 7.6.1 as well as stop it form zeroing your...
I'd love to, but I have ZERO experience with writing anything for apple talk. Might be a fun thing to explore once I have my Tanks game up and running to add a network 2nd player mode... but I'm getting way ahead of my abilities. lol 😋
PewPew TANKS:2600
A new game for colour 68K machines (68030 and 68040) with 640x480 displays at 8bit colour depth.
I was hoping to have a playable demo to release by this point, but still require a little bit (a lot) 🤪 more work on the tileset deployment logic before I'm happy to show the game...
Thanks Trekintosh for the kind words! :)
I was hoping someone would find it useful! It's great to see more people developing for these classic machines!
I'm working on a tile based arcade style game right now for MARCHintosh, hoping to actually get it done, or at least a playable demo...
Hello Everyone,
I hope this is useful for others and I’m not 100% duplicating something that already exists… 🙃
I was looking for a way to export a tileset into a C array for use in a new game I’m writing in C using CodeWarrior PRO 4 on System 7.
I want the tileset to be defined inside the C...
UPDATE 1.5.1
Download the GAME .SIT HERE 💾
Download the full C source code, CodeWarrior Project folder, resources, etc.. HERE 💾
As requested... Some of the new features in 1.5.1 :)
- A full top Apple Menu bar
- The ability to override assigned the values based on CPU detection
-...
A few screenshots from the next update...
Someone suggested I add a top Apple MenuBar, which was a great idea as it allows me a clean, 'mac-ish' way for the player to adjust the settings of the game to fit their specific hardware. Great idea! 🥳
The game uses the the machine's gestalt ID to try...
Howdy Phipli,
Main reason / excuse.. time.
Working as a full time Firefighter and then taking the kids to their various sports and activities (no regrets, love it!) leaves very little down time to play with 40 year old software. 🙃
As for "explicitly blamed a standard Mac website", since the...
Hi nathall, I'm sorry it's doing that, but thanks for testing! 🙃
I see the app's icon isn't showing either, so I'll have to create a system 7.6.1 environment and try to replicate it.
The highest I've tested with is 7.5.5, not that the System version might be the issue.
There's a good chance...
One more update...
CRITICAL UPDATE
666 was found in one of the compiled versions, so I'm replacing everything with this verified CLEAN version.
Good lesson to double check the free downloads of dev tools from the standard mac websites.
The game itself and the source code .SIT archives...
CRITICAL UPDATE v1.9.2
No new features.
Just an updated ABOUT window, and unfortunately 666 was found in my last release (1.9.1)! :cry:
1.9.2 is a 100% clean build.
I'm sorry for the inconvenience and annoyance.
Never even thought about viruses in the Dev tool's I've been getting from the...
Attached is the updated 68030 optimized version of pewpew.c
Just rename the file to pewpew.c and place it with the other resources in your CodeWarrior PewPew project.
I have an FTP server setup on my Synology NAS. I use Fetch on the SE/30 (with a ZuluSCSI Slim w/Wifi) to connect to the FTP site, and on my modern OSX machine, I just open the share where the FTP root folder lives.
Works well.
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