Mu0n
Well-known member
I uploaded a bunch of videos to increase awareness of this ancient, but capable piece of music software all the way from 1986: Studio Session Music System from Bogas Productions. Ed Bogas is the composer who made these quirky, charming music "vignettes" which showcased the software's ability to deal with many genres of music (jazz, rock, synth, classical, etc.), At 77, it's unclear whether he's still active, though he has a website: http://www.ebogas.com/who.html and a wikipedia page: https://en.wikipedia.org/wiki/Ed_Bogas
Studio Session made use of the free wave form capabilities of the Sound Driver, the piece of OS which predated the Sound Manager. What made it extra special was that it could play up to 6 instruments at once, beating the standard capability of the Macintosh, which could play only 4 wave forms. Perhaps the sounds were pre-mixed together in memory as they were being played back.
Studio Session is a sort of programming obsession of mine. It's a perfect gateway technology which can allow the writing of game intro tunes by leveraging this specialty software, without having to recreate a music playing engine from scratch. However, the challenge is to load a Studio Session music composition file, as well as the instrument files, which are played back at various speeds in order to imitate all the frequencies of the notes you want. I'll make a thread in the Hacking section soon about this as a sort of challenge beacon to this.
For now, enjoy these video captures I made on youtube of all the songs that came with them:
Studio Session made use of the free wave form capabilities of the Sound Driver, the piece of OS which predated the Sound Manager. What made it extra special was that it could play up to 6 instruments at once, beating the standard capability of the Macintosh, which could play only 4 wave forms. Perhaps the sounds were pre-mixed together in memory as they were being played back.
Studio Session is a sort of programming obsession of mine. It's a perfect gateway technology which can allow the writing of game intro tunes by leveraging this specialty software, without having to recreate a music playing engine from scratch. However, the challenge is to load a Studio Session music composition file, as well as the instrument files, which are played back at various speeds in order to imitate all the frequencies of the notes you want. I'll make a thread in the Hacking section soon about this as a sort of challenge beacon to this.
For now, enjoy these video captures I made on youtube of all the songs that came with them:
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