where certain parts of a stack are just objects on a card nobody will ever visit. Like, icons are just graphic objects in the current stack
This is kind of a technique I used to use in HyperCard, but ...
Hence why I haven't pulled the trigger on any one solution, because I might want to have icons and templates in a special section of the stack (like the resource fork was in HyperCard) with a special picker UI.
this is the kind of technique I'd have like to use