Toni_
Well-known member
Hi,
Just to let you guys know, I've posted the source code archive for our retrochallenge entry, and it's now downloadable from here: http://tonilaav.fidisk.fi/blog/ShadowQuest.sea.hqx. Here are a few quick notes about it:
I also posted the credits on the blog, but here they are so that no one misses them
Thanks,
-Toni-
Just to let you guys know, I've posted the source code archive for our retrochallenge entry, and it's now downloadable from here: http://tonilaav.fidisk.fi/blog/ShadowQuest.sea.hqx. Here are a few quick notes about it:
- I had to compress it as a self-extracting Compact Pro archive as I did not have DropStuff on my PowerBook, but Aladdin Expander for OS X is be able to extract it in case you are on a OS X system without classic.
- Project files included for both CodeWarrior Pro 2 and THINK C 5.0.
- As it's unoptimized, it's REALLY slow on my 33mhz PowerBook Duo 280c, about 1-3 fps depending on how big space player is looking at
I also posted the credits on the blog, but here they are so that no one misses them
- Ingemar Ragnemalm's OffscreenToysUtils: http://pascal-central.com/ingemars-corner.html
- F.Permadi's helpful tutorial on ray-casting: http://www.permadi.com/tutorial/raycast/rayc7.html (WARNING: has Popups)
- And honorable mention to my former highschool friend Jonni Lehtiranta who back in 1999 tought me valuable stuff about reverse-projecting floors ("Mode 7" like rendering)
Thanks,
-Toni-