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Porting Abandonware to Platforms that Never Had Them?

olePigeon

Well-known member
So I was reading about how people can use AI assisted tools to do some amazing things like decompiling binaries to assembly, then reverse-compiling (is that the right word?) the assembly into actual, useable C++ (or some other language) by using AI and brute force to generate code that would then compile and produce the same assembly results.

I never understood why games like Ultima IV and V got an Apple ][ and even Atari release, but not Macintosh.

Have any of you software geniuses looked into this? Were there any old games you wish had made it to the Macintosh, but never did?
 
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