I remember Wild Card, and yes, it was not perfect. Muffin (it is rumored that Woz had a hand in programming some of the routines in it) was more reliable, but in the worst of cases, it could take an hour to copy a floppy disk, as Gorgonops stated with half an quarter track copying. I remember Sierra Online's protection; I worked at First Star Software during those years. Though I was a "Commodore & Atari Boy" I did a lot of the 6502 programming for other systems then, including Apple II. I had a simple yet evil copy protection scheme that left the disk normal but the files on it were laid as such that it sounded like your disk drive was formatting the disk! Thing is this - laying out the file on the disk in a certain pattern took a specific amount of time to load compared to other patterns including normal ones. So file copying the disk destroys the pattern and changes the timing so the program refuses to work. One way out of it was to sector copy the disk and then you could have a working copy. or you can look through the games' file loading routines and eliminate the timing comparison routines.
There were several other "Disk Cracker/Copier" programs out there, some more specific to a certain protection schemes than others. I remember Muffin because it was the Big Apple User Group's #1 Disk Utility because it could copy virtually any disk.
Even in the 68K Mac days, there were some copy protected disks out there and if you wanted to it to your brand spanking new 5MB hard drive - you can to call the company and pay a small fee to get a working non-copy-protected version of it.