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I think I found out what was holding back transfer speeds, although the catch about trying to run all these things on the same machine is that whenever my machine wanted to arp for anything, after the incoming arp totally seems to kill the Mac's network.
Yeah it's a common problem injecting packets this way. You can 'try' to add in a MS Loopback adapter, and bridge it to your ethernet. I've been able to do that and use a VMWare NT 4 server with AppleTalk, and communicate with it that way as an all in on.
From what I've found online:
Click...
That is what I was figuring I get a .5 or under exe so that helps a bunch with modern processors with multi-megabyte on die l3's.
i'm not sure how much of it was visual C++'s debugger or what but on Windows with winsock it gets very confused with struct socket stuff with a clash from winsock2.h...
I think my slirp is more solid. The version I downloaded of basilisk would crash so quickly trying to download stuff.
I can actually use internet explorer. The pcap is also nice to have.
Also it feels like compiling for size gets a faster emu
This is it's own thing. It's a fork of the 0.8-1 version of BasiliskII. It doesn't need sheep modules/tuntap instead it provides libpcap and slirp based networking.
To do disk I'll need to pick a model and just try to emulate enough of that hardware to make the ROM happy... And mess does that now, if you can deal with it's disk formats. When using Shoebill it can use (command line) partitioned disks, which basillisk can mount. Ironically the code for...
Cool! I'm working out some more stuff with timers, and screen updates for SDL since that's how I drive OS X.. I also found some other weird issues with SLiRP with VIsual C++ .. it's good for something. I'm at least making some progress. This old stuff wasn't fast back then, but in the age of...
Hi there, I've started a rehash of older Basilisk II espeically to fit my networking needs. To try to avoid all the naming confusion, I'm calling it Cockatrice III.
This isn't the newest source by any long shot, and I'm sure it's full of bugs (actually I know several right off the top of my...
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