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  1. Mu0n

    Programmatically (in C) send MIDI out signal from modem port, SE/30

    When adding a modal MIDI IN mode with this: else if(strcmp(answer,"i")==0) //put in input mode { printf("\nEntering MIDI IN mode. Click to escape."); while(!Button()) { nbBytes = 0...
  2. Mu0n

    Programmatically (in C) send MIDI out signal from modem port, SE/30

    step 1 done: I have cool ideas in store for step 2
  3. Mu0n

    MODTracker audio replay on early 68k macs

    cool stuff, can't wait to try your revamped version
  4. Mu0n

    MODTracker audio replay on early 68k macs

    @Snial if you're willing, do this on your end and feel free to invite me. You seem to have more fire lit up under you at the moment, but I'm glad to contribute minor stuff from time to time. I'm occupied by other projects right now.
  5. Mu0n

    MODTracker audio replay on early 68k macs

    @Snial here you go: https://github.com/Mu0n/NanoMac let me know if you want to be coauthor of this fork. Feel free to implement everything you posted about or more. I changed Str255 name; uint8_t *data; to globals for quick editing of the original project, this can be changed back or shoved...
  6. Mu0n

    MODTracker audio replay on early 68k macs

    I finally built Retro68, and NanoMacTracker soon after. here's some additions I fiddled with: 1) std file get dialog 2) during playback, shows the file name in the dialog 3) updates the StaticText dialog item to the chosen mod file, or AXELF.MOD if the file picking fails or returns nothing...
  7. Mu0n

    Retro68 build issues.

    I just now also reached success on building retro68 and the NanoMacTracker's current state
  8. Mu0n

    Retro68 build issues.

    file selectors used to be braindead simple by just calling a catch-all mac rom function and supplying it with up to 4 file extensions to get the filtering, it returned a file number to you after all was said and done. Then it got updated in later OSes.
  9. Mu0n

    MODTracker audio replay on early 68k macs

    As soon as I figure out how to get Retro68 going on my win11 machine, I'm happy to provide more useful information. I promise I'm not expecting this to be a fully functional product. I know this stage of development very well, most of my projects are right in that level.
  10. Mu0n

    MODTracker audio replay on early 68k macs

    this is a direct screenshot from my Mac Plus:
  11. Mu0n

    MODTracker audio replay on early 68k macs

    on a whim, I tried it under mini-vMac and no issue about reading other mod files renamed as song.mod! (my physical Mac Plus has 4Mb btw)
  12. Mu0n

    Retro68 build issues.

    That feeling of being outside, looking in? Check. That feeling that all guides online become obsolete after a year but are still up 5 years after their time? Check. I'm not particularly fond of doing the work to change compiling tools. More power to those who thrive on it and magically...
  13. Mu0n

    MODTracker audio replay on early 68k macs

    I used a Mac Plus, running 6.0.8. I tried to install Retro68 on my modern win11 PC inside a WSL window, followed a 2021 installation guide and I get show stopping errors during the process. I don't have a shred of Linux competence in my bones, so any small sidestep outside of an ELI5 guide is...
  14. Mu0n

    MODTracker audio replay on early 68k macs

    The project looks really neat! You've even made me attempt to install Retro68 after resisting it for several eternities, just because I want to check out the current state of your app! I tried playing a nirvana.mod renamed to song.mod, but even at 75kb, it complained it didn't have enough...
  15. Mu0n

    Programmatically (in C) send MIDI out signal from modem port, SE/30

    Update a year later: I have a robust standard midi file player that can load type 0 and type 1. Here's an example of 'human2.mid' a type 0 music file (from warcraft 1) My strategy was to parse the file first to detect the overall structure of all the different tracks of the MIDI file. Detect...
  16. Mu0n

    Falcon F-16 v2.0 in multiplayer....Mac Plus <-> 486 PC!

    I received my 2 cables in the mail: Here's how the continuity works out between the 2 ends of that 2 cable chain: Again, doesn't look perfect! I went ahead and tried it: Mac side: There's not much to do but to launch the game, select "Mac to PC" in the Communications menu PC side: this...
  17. Mu0n

    Falcon F-16 v2.0 in multiplayer....Mac Plus <-> 486 PC!

    thanks for the suggestion, I wasn't aware of it, and it should be easier to pick up with my son as well (aka not have to read 40 pages in the manual) thanks for that. I think I'll do a 2-prong approach. Irreversibly modify the badly wired cable I have according to your notes, but also figure...
  18. Mu0n

    Falcon F-16 v2.0 in multiplayer....Mac Plus <-> 486 PC!

    Last year, I bought the boxed game of Falcon F-16. In the supplemental documentation added with v2.0, we can see this paragraph: Goal: serial link multiplayer game between a vintage Mac and vintage PC using a null-modem link between the two! Mac side: Falcon F-16 v2.0 (the update that...
  19. Mu0n

    Developping a new After Dark 3 screen saver, the "Screen Shaver" based on Japhy's idea and art

    "Screen Shaver" Concept and art by Japhy Riddle C programming from me, Mu0n aka 1bitfeverdreams aka Michael Juneau Very elegant concept where a razor will "shave" on a new classic b&w pattern on screen until it's filled, then it starts over again. Once I learned and saw Japhy's mock up...
  20. Mu0n

    TashRecorder: a Farallon MacRecorder compatible clone

    Thank you! If you think it can help the readme section of the project's GitHub page, I'd be happy to have my video linked from it as a sort of complementary guide to using and building the unit. I tried checking my Super Studio manual, as well as the still running madcapps website that hosts...
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