Search results

  1. Mu0n

    Retro68 IDEs: Visual Studio Code, Eclipse, CodeLite, ...

    Some more modern IDE features I've come to love that could apply here: 1) autocomplete function labels (detects those labels and offer method names if part of a structure or class) 2) autocomplete functionargument types 3) squiggly lines on bad types in an assignment with the equal sign 4)...
  2. Mu0n

    Retro68, the missing link for me

    Hey all, I've subscribed to the retrochallenge of next month (in a mere 2 days) and before I get started, the lure of using retro68 has made itself manifest to me again. Caveat: I'm not a professional programmer, but I started around 8 years old and I'm 43 now, to give you a vague idea of where...
  3. Mu0n

    3D Dungeon Crawler engine for 68K Macs

    so much time elapsed between the start of this thread and my noticing of it. following!
  4. Mu0n

    New old dev tools found

    I checked out 'Pongarang' from Steve Capps. I was hoping for some Sound Driver routines, but he's just using a giant source code file, SysBeep for sound. He does fetch the baseAddr for the offscreen bitmap for the screen he wants to use the proper way instead of the hard-coded way (which would...
  5. Mu0n

    New old dev tools found

    Very cool, will check it out. The old working code from Steve Capps excites me the most!
  6. Mu0n

    New game release: Flappy Mac

    I just received the physical copy yesterday and here's my mention in the credits :D
  7. Mu0n

    Repairing external Hyperdrive FX/20 by General Computing

    Using the original installation disk, I'm getting an initializing request as it tries to mount. I'm getting power, the regular head positioning chirp when it's ready and I don't think I'm getting clunky sticky problem sounds. Using Tattletech, the drive is seen, capacity looks...
  8. Mu0n

    Repairing external Hyperdrive FX/20 by General Computing

    My father had this since 86 and it was in regular use for at least 3 years, then in semi-regular up to around 93. Then, it got stored, to be digged up as well as the family Mac Plus around 2004 when the vintage bug bit me. I operated it every 1-3 years until 2017 when it finally dawned on me I...
  9. Mu0n

    New game release: Flappy Mac

    When his full video released, he added back some hard copies. I snagged on within 6 minutes of the video release. It's probably sold out again :( Hopefully this readjusts expectations for his next release when it happens. For everyone else, the game is freely downloadable on itch.io. I'm glad...
  10. Mu0n

    New game release: Flappy Mac

    I got a credit mention inside his game, since he perused my website and got my disable menu + center the active 512x342 GrafPort on whatever screen you're using!
  11. Mu0n

    New game release: Flappy Mac

    From youtuber gruz (aka insanely gruz aka killgruz) https://gruz.itch.io/flappymac runs fine in both emulation environment all the way down to a real Mac Plus.
  12. Mu0n

    Help getting started with retro software development

    If you want some code snippets here and there in C, I made a website eons ago (2004-2005), which I'll be adding to for the October retrochallenge: https://mu0n.github.io/ForayInto68k/index.html The Mac Plus was SPECIFICALLY my target environment as well.
  13. Mu0n

    How does a compact Mac fit into your daily lives?

    It truly does, I keep one at all time in my main desk in the basement, besides my modern PC and my vintage IBM 486. My 4 year old loves to play Déjà Vu from Rubicon software (mostly on the Mac Plus), the memory tile matching game, not the ICOM visual adventure game. We love the sound clips it...
  14. Mu0n

    Arcade Adapter for Mac*Man

    Again, I don't have the adapter, that image was taken off the net.
  15. Mu0n

    What's your recollection of Mac Plus offscreen CopyBits refresh rate?

    I've figured out (sometimes remembered) stuff:  -The color mode the Monitor is set to matters in terms of pixel depth and how much data is dedicated to it in System 7 when you attempt to do this direct data manipulation. Everything became easier when I set it to 1-bit B&W -I don't *need*...
  16. Mu0n

    What's your recollection of Mac Plus offscreen CopyBits refresh rate?

    Today, I can finally make the C-style manual copy work on both mini-vMac and a regular ol' hardware Mac Plus with satisfying fluidity - way bigger than I had with CopyBits. The GrafPort in BasII on my Win10 machine is stubborn and shows weird results and fills the top few lines with black...
  17. Mu0n

    What's your recollection of Mac Plus offscreen CopyBits refresh rate?

    Wait, don't these bitmaps work such as baseAddr points to the first int or long (however we want to parse it) associated with the top left area and progresses towards the bottom right in the normal English reading direction? Your code assumes the baseAddr is the very last one of the bitmap and...
  18. Mu0n

    What's your recollection of Mac Plus offscreen CopyBits refresh rate?

    /* add left/32 and top*(512/32) */ register long *dest = ((long *) screenBits.baseAddr) + (dstRect.left >> 5) + (dstRect.top << 4); I'm getting crashes during the looping copy, as is standard C pointer fare :) I've tried long and hard and I can't wrap my mind around these...
  19. Mu0n

    What's your recollection of Mac Plus offscreen CopyBits refresh rate?

    Thanks for those tips. I more or less walked through the same topic about 15 years ago. Measuring ticks timings (with TickCount because I'm limiting myself to System 6) made this obvious because 2 CopyBits operations were ramping up in the 27 or so Ticks range (each 1/60th of a second). Taking...
Back
Top