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What are all these modes and stuff? I don't get it...
Is there some sort of detailed, plain-english (no assembler) explanation as to how to use this thing?
Hi!
I've been trying to decipher how the Mac interfaces with the Suprdrive floppy drive through the ISM part of the SWIM chip. I've almost got it, but I don't understand what the PH0 to PH3 lines are trying to do.
In particular, when the drive is idle, they emit very brief pulses at a rate of...
To create a disk image from a floppy, you need to use Disk Copy 6.3 (I've got it and I can email it to you if you want it). However, Disk Copy 4.2 is fine for copying one floppy to another (although you can do that from the Finder) or for writing special format image files to floppies (although...
The board which was disconnected was probably disconnected because the previous owner found that the CRT was not working, so for safety reasons they disconnected it.
Or use Conflict Catcher. If you're running System 7.5 or later, you've got the Extension Manager control panel, but I'm not sure if it will let you change the load order.
I've heard that sometimes the support material is made to be water soluble, or at least weaker, in order to make it easier to remove. Therefore it could fall apart with age.
Are you sure that the model was not too large, so it added support material because it couldn't do it all in one go...
I'm just telling you not to worry that your code only runs on the SE/30. (Also, such checks are easy to do, and you would merely have to display an alert saying something like "This Macintosh does not support this software.".)
^ Most software doesn't work cross-platform anyway. They usualy find out what Mac they're running on and then execute the appropriate code. That goes particularly for software which uses low-level access to the hardware.
Hi!
I've just gotten hold of Microsoft Flight Simulator 4 for Macintosh, and I'm running it on the emulator.
I'm using the mouse yoke option, where the plane is controlled by the mouse. The problem is that I can only move the mouse so far (i.e. to the edge of the screen), where it then becomes...
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