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Thanks for the tips everyone! @Crutch and @Mu0n, I will definitely look into the tools you suggested tonight.
Don’t worry, I already had my crying moment the first time I ran it on actual hardware, then I learned how to draw to an offscreen buffer first and performance is quite good on my...
Well, bit of a mixed bag of an update. I was getting very frustrated trying to find correct versions of compilers that would work best for my project (like how confusing is it that CodeWarrior Pro 1 is newer than CodeWarrior 10 Gold??). Also the learning curve for the Macintosh Toolbox was...
Right, so there is no reason why I can't just create my own resource type... As long as my program knows how to interpret it, it will be fine.
A program like ResEdit knows what the common resource types are, and knows how to interpret them and edit them. But just because my resource type is...
So, I've made some great progress on my project. Creating the map editor was a great way for me to learn, and when I started work on the game itself, it actually went very quickly.
Where I'm stumped right now is on saving data in the resource fork. Essentially, for my maps, I have an icon...
So to get myself started, I've begun work on a Map Editor for my game:
The graphics are just a placeholder, as in I spent about 5 minutes in ResEdit making the tiles. I'll put some more work into them as I progress, but I needed something to work with while I figure out some of the...
First of all, thank you everyone for all of the great feedback so far!
A couple of points I'll clarify. I have no intention of using the Mac Plus to develop the game -- that's just the target platform for running it. I'm intending to use a more modern machine for development (modern in this...
So lately I've been toying with the idea of developing a new game for my classic macs. I started making a retro-style puzzle game earlier this year in lock down, but then I thought, why not take it a step further and write it for retro hardware as well? The easiest way to describe my game idea...
Well, it's been a while since I've expanded my Mac collection, but I'm particularly proud of this latest acquisition. Not because the machine itself is anything particularly rare or special, but because of the journey it has been to get it up and running, and how well it demonstrates what keeps...
I’ve ordered 10 so that I can basically have a lifetime supply. If you are willing to part with one, I’d be happy to send you some replacements when my order comes in June. I’ll DM you.
Aaaand after extensive googling with different terms, I finally got a hit...back to this forum!! Looks like these parts are on backorder at Mouser and Digikey, but at least I know what I am looking for now.
So, resurrecting my old post here... Life got busy and I put this project aside for a few months. I finally got around to de-soldering the IR emitter, and I am now searching for a replacement part. Can anyone help with how to narrow down the search? I'm looking on mouser and digikey, but there...
When I opened up my mouse, I was surprised by the simplicity of it. The 1982 date would mean this mouse was used for the Apple II series. I assume the additional components on your model must be intended to improve the accuracy of the mouse. Every other mouse I've looked at the inside of has at...
Okay, I'm getting you now. I also talked to my brother-in-law who is an Engineer, and he helped me understand some of the principles at work here.
When I put my meter on the resistor and the ground pin, my meter was completing the circuit, not the LED, which is why there was minimal current...
So I just gave everything a good cleaning with 99% IPA. What a difference, there was much more gunk on there than I realized. Much easier getting readings now. Double checked everything. Still getting 5V between CR2 and GND instead of the expected 1.2V. I don't believe anything is shorted...
Okay, so I think I'm making some progress. As I'm not an electrical whiz, I'm hoping someone can tell me if I seem to be on the right track.
I powered on the Plus and checked some readings on the mouse. I'm getting 5V on the 5V pin. So far so good. The power for the LEDs go through 620 ohm...
Thanks for the suggestions, everyone.
Mechanically, everything is working fine. I've hooked the cable back up to the board and booted the computer. I can move the wheel for left/right movement and it works, but when I move the wheel for up/down it still gives nothing.
I tried looking through...
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