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    Building an internal grayscale card for the SE/30

    Agreed, I feel like the wiring harness is something I could handle, and maybe even assembling the card itself. If it were possible to buy a kit I would be interested if nobody wants to manufacture these.
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    Cutting the case of a Mac SE

    As time goes on, they become more and more rare, so the price goes up and up.
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    Getting started with hacking and development.

    All of the Inside Macintosh volumes are still available as a pdf on the apple developer website. I don’t think they’re linked to from anywhere, but if you google the name of the volume you want, it comes up on page one. I have bookmarks for all the ones I use frequently. Probably not a bad idea...
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    New member with color classic

    Welcome! Great looking machine, glad you pulled it out of storage and gave it a prominent home!
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    Help getting started with retro software development

    Thanks! When I look back at where I started and where I am now, I'm very impressed with what I've achieved so far. While I had some programming experience, I found it very different getting started on the Macintosh. But once you get to know the toolbox, and how to use the resources that are out...
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    Help getting started with retro software development

    Alright, so the power is back on, here's what I've been working on: Download: Angry Robots! Deluxe Edition Keep in mind the Map Editor (at least this version) was never really meant for human consumption, so I haven't put a great deal of effort into documenting it. I'd love any feedback on the...
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    Help getting started with retro software development

    So I worked on this a little bit last night, and I actually implemented something similar to what you are suggesting. Essentially the most recent keyDown event sets the direction of travel, and when there is a keyUp event, it checks to see if the key that was released matches the current...
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    Help getting started with retro software development

    So, lots of progress and updates since the last post! I've added a bunch of new enemies and features, and squashed a lot of bugs. I'll post another demo soon for anyone who is interested. One thing I'm not quite sure how to deal with is overcoming the keyboard repeat rate which is set in the...
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    3D Dungeon Crawler engine for 68K Macs

    Very impressive! I'd be interested in learning more about your experience working with a publisher for a retro game. I see they deal exclusively with retro content.
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    Help getting started with retro software development

    I was thinking a pop up that tells you to mail $5 along with a postage paid return envelope to send you a code to remove the pop up. Really keep it authentic.
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    Help getting started with retro software development

    For anyone who's interested, here's the Deluxe Version with the Map Editor included: https://drive.google.com/file/d/1pnp_pNq9b0z_dbHSLTvpTqMfkjvGZmtd/view?usp=sharing Any feedback is most welcome!
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    3D Dungeon Crawler engine for 68K Macs

    So sorry for your loss. I was thinking about this project the other day and wondering what happened to it. Sorry to hear how tough the last year has been. Glad you got everything working! Looking forward to seeing more updates and hopefully seeing the final release!
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    Help getting started with retro software development

    So I will post the level editor, but first I want to figure out what was causing that bug where the last tile was an incorrect value that caused the game to crash. I manually fixed all the levels in ResEdit, but once I patch the map editor I will post it as well, in the next few days.
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    Help getting started with retro software development

    Thanks! Now I just need to finish up the last few few features and make like 90 more levels with increasingly difficult puzzles!
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    Help getting started with retro software development

    Okay, bug is squashed! Turns out I just had a corrupt tile on each map and I have no error handling to deal with that. I don't know why it worked sometimes. But I have it working consistently now on every system I've tried it on. Take two!
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    Help getting started with retro software development

    Can I ask what system version you're running on your SE?
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    Help getting started with retro software development

    Ah, you found the hidden mouse control!! I actually plan to implement proper mouse control where you can click a tile and your character will make its way to that square. But that isn't done yet. What you found was a quick and dirty hack job I put in so I could test it on the real Mac Plus for...
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    Help getting started with retro software development

    Demo time!! Here is a (zipped) disk image file (bootable in vMac if you like) with a few sample levels for testing. Still lots of work to do on artwork and level design, but this demo should give you an idea of the gameplay. I would love any and all feedback! A few known bugs/missing...
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    Help getting started with retro software development

    Alrighty! First of all, all the trouble I've been having with pointers is now solved thanks to your advice! I did some more reading in IM, and I've added this code (just arbitrary numbers for now): And now it's working perfectly! I had to set the portRect and clipRgn, as you advised, but also...
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    Help getting started with retro software development

    Okay, those last few points actually clear up a lot for me!! I will admit that I still struggle with pointers and handles sometimes. At a high level, I understand what they are and the need for them and what they do, but I admit that I don’t always understand when they are required. I totally...
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