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There's a couple pages that might be of interest for you:
- Ingemar's SAT page: http://www.lysator.liu.se/~ingemar/sat/sat-downloads.html - has the SAT 2.6 for 68k applications, should work both in THINK C and THINK Pascal 4. However, I don't think there is source code available for it, but it...
Hi again,
Here's some replies to some earlier comments:
I think the basic idea how Apple did it Mac OS 9 nanokernel, was abstracting the lower-level hardware through the nanokernel interface, running Mac OS 9 on top of it as a single task (and thus normal applications runnning on it would not...
Thanks for your reply. :-) We actually considered MacBinary initially as the format last summer when we started work on the file system, but gave up quickly with it because of the performance (and disk-wear) overhead, CRC checksum calculation and added complexity of managing both resource and...
Hi,
It's not that many days since my last post here, but there's some great news: We have now bundled three new games for you guys to try out!
One of them is one of our favourite games - Continuum - which I got the personal permission from Brian Wilson to put up for free download as a M.A.C.E...
It would be interesting to see this idea someday implemented by someone. A couple years ago I was reading about a project for creating a full Amiga similar way on FPGA, including a 68K which was also used in Macs. I think the project I was reading about was https://en.wikipedia.org/wiki/Minimig...
Hi again,
Sorry for not posting much recently, we have been super busy with real-life work, and implementing one really important feature - the Standard File Package! So, now we basically have finally are getting the "Open" and "Save" dialogs to M.A.C.E...
Hi,
It will be possible someday, but it will take a little bit more work than the 10.6 compatibility. My main development machine, which we use to create bundles, is running Xcode 9 on Mac OS X 10.12 which can go only down to 10.6, which allowed the 10.6.8 support to be relatively easily...
Hi again!
I recall reading about SheepShaver back in the day when BeOS on PowerPC was topical, but sadly I did not have chance to try BeOS until the x86 version (which I think SheepShaver did not work on at that time). It is such a long time ago, that I had to refresh my memory by doing some...
Hi again,
We're still in middle of preparing next update, but we just had yesterday a rather interesting thing happen by accident, which I wanted to share here because it is rather unusual: While trying out a couple potential test applications with the emulator, I ran into an application which...
Sorry I could not reply earlier, we have been very busy with work and programming in the spare time :-)
Well, someday if we ever get to the point at which we implement MacTCP support and AppleTalk stack, theoretically AppleShare IP server could be run in the emulator.
At least on Mac OS X...
Okay, I wrote yesterday the blog post about last month's improvements, AND we have now two more test games for trying out which I promised! :-)
The newest blog post: https://mace.software/2019/08/20/a-lot-of-fixes-improvements-and-new-test-applications/
The two new test apps are ZeroGravity...
That would be a fun thought :-) I would love for everybody to have a chance to experience these fun games on modern computers - and something like "GOG" would definitely help with all the copyright things etc...
And speaking of games, check out this new video below ;-)
Does anybody...
Hi again,
I just wanted to let you guys know that we've made an interesting break-through progress in the emulator, we can now "almost" run Apple's ResEdit 2.x :-) As a side effect, we have now resource decompression support, and a bunch of cool screenshots :-D ...
Hi again :-) We're back from holiday trips, and although we're still on summer vacation, I just wanted to let you guys know there's been some progress during this time; we can now basically run TeachText, with nearly all TextEdit features working. I did a quick blog update which includes one...
Hi,
I found all this stuff out when reverse-engineering the tetris code as 68k disassembly, and investigating the program flow using debugger (to make the sound work on our emulator) - and Apple's four-tone synthesizer I figured out by disassembling the 68k source for DRVR 3 driver I extracted...
Sorry I forgot to mention, one another difference from Apple's four-tone synthesizer is absence of the 256-byte sample length limitation of wave table instruments (they don't clamp the offsets in channels at byte length), which enables them to use much longer audio samples for instruments &...
This sounds like a great project! And great timing btw also, as I was actually recently this week contemplating about doing something similar also in future for fun (Studio Session file playback for games) :-)
I noticed from your other thread that Tetris is using Studio Session files, and...
Thanks for the feedback, it's appreciated :-)
Interesting to know that they work under virtualization, we haven't tried that on the Mac OS X version...we're actually currently using SDL2 as platform abstraction back-end, which actually when running on Mac OS X defaults to OpenGL rendering, so...
Hi again!
It's been a bit quiet for the past month(s), a lot of the "getting-more-outside-less-staying-inside" type stuff going on in the summer, but I took a few evenings in the past weeks to do some work on TextEdit features, and wrote a quick summary on what's new...
Hi again!
Today we managed to get a really cool feature functional - We can now run After Dark (and in future theoretically any *compatible* extensions/control panels) in our emulator :-)
https://mace.software/2019/04/08/experimenting-with-init-cdev-support/
I've written a blog post about...
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