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I might as well put this here to see if there is any interest in it.
I've been working on a modern cross-compile toolchain for A/UX: https://github.com/uyjulian/aux_crosscompile_toolchain
Is there a functionality similar to binfmt_misc in A/UX?
Mainly I'm asking this because I want to write an ELF loader since COFF support has been removed in newer versions of binutils.
It seems like there isn't much information in one place on how the graphics on Classic MacOS work (relatively to modern graphics APIs like Vulkan etc).
I'd like to document this further, hopefully to fix graphics acceleration for newer processor/OS or to implement your own graphics interface...
I rebased the GCC 2.7.2 patch onto GCC 2.7.2.3, and converted it to a more modern diff format.
https://gist.github.com/uyjulian/78f1234f82ad429ce43d4db00bd3b574
I know adding RAM to a 4•8 card allows it to operate as a 8•24 card, but what happens when you add RAM to a 8•24 card?
This "chip" was very easy to pull off of the card. Looking at other images of the 8•24 card, I've seen plastic packages, but none of this kind. Was it a prototype card...
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