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If you ever start distributing the hardware or anyone from europe decides to build a few please keep me in mind! My two cats that sleep on the mousepad + ball mouse = pain every 2-3 days :D.
Ogh yeah, I so forgot about SSH. I'm basically administering 68k.email, my indie game's website and download's server from my CCII via SSH! [sometimes, I use SSH to play NetHack]
You can install without Bourne Again by doing some ResEdit hackery:
https://vintageapple.org/gamba2/os8_68030.html
I did this to install 8.1 on my CCII and SE/30 without issue.
You know, my father is old (81) and he never taken a like to computers ever in his age but saw my SE/30 on a "Secretary-like desk" and asked me to show it to him. After 40-50 minutes with it went "I could use this on the coffee table and just write my memoir on it". It really is a good coffee...
Ever since I got my hands on my first compact (a stock SE) I've been in love with these little things and tried to bring them into my daily work flow with the goal of getting them to a point where I can use them without the need for a modern PC. And although I cannot use my macs for...
It's really doable brining it to 1bit macintoshes. Some special attention needs to be given to the sprites themselves to make sure they look good in 1bit color but other than that there shouldn't be too much issues from the looks of it. I'd need to play the game a bit to understand what it is...
Gonna used to feature to updated everyone on my cat's Mac related kill count. So far it's at 3. 1 raspberry pi SD Card used for MacIP PI (Jumped on it). 1 Extended Keyboard (Jumped on it). And something else two weeks ago (I forgot what) but he certainly jumped on that one 2.
Kill Count: 3
Awesome, thanks! Trying to get a demo ready in a month's time and I'll poke you guys then.
The game is targeting B&W compact macs so no color involved. Also side stepping a lot of quickdraw operations (outside of GetPic and DrawPic to put into GrafPtrs as texture atlases and the usual...
@Toni_ is there a way to get in touch with you guys regarding MACE? I'm working on a game for 68K macs and I MACE could help in bringing the game to a wider without requiring me to port it to other platforms.
@Crutch I have a feeling I'll poke you later on for more help but what you did speed up things a ton!
For everyone else, AI (Pathfinding), the beginnings of the combat system and the animation framework for effects (attack, damage, interaction and transitions) has been completed! Latest video:
Woop woop! The thought that I'll upload it to BBS's for people to download the game gets me more excited than I should be. Thanks for the offer (and thanks for resetting my password a while back).
Right, I can't edit my last post but I wanted to share how much of an impact a little bit of polish does! I updated the default wall texture and added a background to center the UI controls.
Thanks to @Crutch I managed to get Texture Mapping working on the game at a similar performance to the non-textured map version. Current status is as follows:
Raycasting and texture mapping
Two-Pass sprite rendering so they don't blend into the background and you can see all the details...
MacSSH works on my 030 se/30 pretty decently so that’s also an option!
Been running a blog from it so you can do a lot with ssh from classic macs still.
Hi,
I'm an avid user of MacipPi for my setup but it seems like I have to flash it again every 5-7 days. The original installation comes as a 4 GB image for the RPI and, even though I flash it to an 8 GB sdcard, the original space it can take up is 4 GB. Up till now I've added a USB stick and...
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