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Oh there once was a compact named king of the se,
It had a processor that ended in oh thirtyyy.
And the braggart did swagger and brandish His speed,
He was the mac that all 68k fans need!
Since I'm waiting for new graphics and animations and not much else critical to do, I went back over the rendering code to fix the wall distortion issue I was having. Reread my discussion with @Crutch from about a year ago and it finally hit me what I was doing wrong!
Long story short, texture...
A bit of an updated + some news:
I was planning on having the game ready by this point but sadly, my artist is down with a case of covid. I managed to use some of the UI elements designed to update the game's interface. I also did some more optimisations and fixed a bit of the texture mapping...
I remember reading an article on MacTech about something similar and talking about how GetWindowList returns a pointer to the first window and a call such as GetNextWindow and passing the current window as an argument to it. Ended up being something like this (from memory):
currentWindow =...
If you have a working floppy drive attached to your PC, a good bet would be to install Basilisk II on it and write the images from Basilisk II. I usually do this.
There's no better way to end the work week than by reading old mailing threads about the SE/30: https://groups.google.com/g/comp.sys.mac.hardware.misc/search?q=se%2F30&sortBy=DATE
It is indeed an Interware video card. Apparently it can do up to 2K resolution! I'll do a write up tomorrow, but the card is working in my SE/30! Sadly, the other one that arrived seems to have a bad case of simasimac. I'll take it apart in the weekend and see if I can get it booting, though I...
Working on an SE/30 is really fun to be honest. You can certainly appreciate the how streamlined modern development has become, especially when dealing with crashes and having to do a lot of reboots until you fix them. It's a neat challenge and, at least in my case, I garner a lot of respect for...
Well find it! Hopefully starting with next month since my budget is thin for this one :D! But we'll find it, made it my mission to be able to play gen 1 and 2 pokemon games on the CCII.
I'm actually developing it on an SE/30 with a 68030 and a Color Classic II with a 68040 upgrade. It's running nicely on the SE/30 at 16 Mhz (stock speed) though it's been a few weeks since I tested it at <30Mhz 030. With the optimisations I did on sprite rendering it should technically run even...
When I got my CCII and the Presto Plus upgrade for it I thought it would be enough for me to use it as my main dev machine and decided to pass my SE/30's Radius Pivot card over to someone else who would use it. A few months passed and the need for a 640x480 resolution appeared and I was on the...
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