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Recent content by nightingale

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    Angry Robots! - new game for 68k Macs

    Just an update for anyone who may have played the shareware version of the game - the full version of the game is now available as a "pay what you want" digital download: https://criminalcaterpillar.com/product/angry-robots/ Suggested price is $15 CAD ($11 USD), but you can download it for $0...
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    Angry Robots! - new game for 68k Macs

    Congratulations!! So cool to see you completed the game, and I hope it was a blast! Next, you can try creating some of your own levels! I’m working on a new level editor that is a little more user friendly, but the current level editor will work.
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    Angry Robots! - new game for 68k Macs

    You're right! There are no hover boots to be found in that level. Sometimes the secret isn't having the right items, it's not having any items...
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    Angry Robots! - new game for 68k Macs

    Haha, glad I stumped you. Here's a little help. From this point: Go U, U, D, D, L, R, U, U, L, D. You should be able to figure it out from there. I have to admit... it took me a little while to remember how to beat this part, so don't feel bad!
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    Angry Robots! - new game for 68k Macs

    So further to your issue with colour not being available under system 6 on the Mac IIsi, I've investigated this further and unfortunately there is not an easy fix for this. The problem isn't actually in displaying colour graphics, as you saw in the Shareware splash screen, but rather in how the...
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    Angry Robots! - new game for 68k Macs

    So glad it arrived safely! After all the work I put into this game, I just felt like it needed a physical release. Fun fact - there is absolutely no copy protection on the game whatsoever. Once it's unlocked, you can copy it to your hearts content and it will continue to work. I wanted to make...
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    Angry Robots! - new game for 68k Macs

    System 6 is the minimum as I used several toolbox routines where were not in previous versions. The oldest machine I tested it on was a Plus, but I see no reason why won't work on a 512 as long as you are running System 6. But I am very curious to know if it does! As for colour not being...
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    Angry Robots! - new game for 68k Macs

    Pay attention to the name of the level - "X Never, ever marks the spot" - are there some blocks in some rooms that don't form an X? You're doing well!
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    Angry Robots! - new game for 68k Macs

    Remember that the direction you pass through a teleporter matters -- you will come out the opposite side you go in. Level 13 is frustrating, I promise there aren't may levels like that!
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    Angry Robots! - new game for 68k Macs

    Happy to announce that the game is finished, and you can download the shareware version of the game for free today!! Visit http://legacy.criminalcaterpillar.com to download the game from your 68K or PPC Mac. If you're using a modern computer, head over to...
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    SEthernet and SEthernet/30: A new take on PDS Ethernet

    Creating something new, especially something as ambitious as this, takes time! I'm so impressed with all the new projects that are coming along for classic macs these days, and this is no exception! I'm eagerly following your progress on this, and I hope it makes it to production, but if not...
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    Help getting started with retro software development

    Definitely did not die on the vine! This thread was more about the learning process, getting started coding, learning the tricks for programming for the Macintosh. The users of this forum were invaluable, but I got to the point where I had the tools and resources I needed to solve my own...
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    Creating ' snd' resources

    So I couldn't find a program that did what I wanted -- allow you to compose music using sound commands from the Sound Manager. So I created one! I am calling it SimpleTracker, and it is a very quick and dirty implementation which is not user friendly at all, but this was a proof of concept to...
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    Creating ' snd' resources

    So, just following up on this, I did a really quick and dirty test by hard-coding in sound commands into my game and telling them to play asynchronously: And it does in fact generate square wave notes and play them in the background. According to IM, these sound commands can be contained in a...
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    Creating ' snd' resources

    Yes, I’ve written the code to have sound play asynchronously during gameplay, it’s pretty straightforward. For testing I just used a random snd resource I found, but it’s recorded sound and compressed to the point it doesn’t sound great. But performance is good, even on the Mac Plus. My goal is...
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