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  1. stynx

    New game released: Blokz RAVE

    The Apple QD3D Accelerator is often ignored by games since it lacks a lot of features like per pixel transparency and texture blending. It has only 512K texture memory but some other features that were not used by other accelerators like constructive solid geometry (boolean logic for volumetric...
  2. stynx

    New game released: Blokz RAVE

    I have tested Blockz with the Apple QD3D Accelerator and Formac ProMedia 3D The Apple QD3D is not recognized and QD3D falls back to the software renderer. The Formac ProMedia 3D (S3 Virge based) works but has a lot of graphical errors (kinda normal for that card). (ca. 10-25fps with a 120MHz...
  3. stynx

    New game released: Blokz RAVE

    The following test would be _very_ nice: - (visual) testing for features (per pixel transparency, per vertex transparency, texture filtering, texture size) > (the QD3D RAVE drivers do sometimes report BS) - hidden surface removal impact (rotating cloud of cubes for example) - polygons pre second...
  4. stynx

    New game released: Blokz RAVE

    Interesting. Is it possible to implement a benchmark mode? Having a good RAVE benchmark would be nice.
  5. stynx

    Apple Quickdraw 3D Accelerator card

    We cannot rule out, that they tested much more than is presented in that proceedings document from SIGGRAPH. There is just so much unknown in terms of timeline when it comes to the QD3D accelerator "Gotham". I have 5 Gotham cards, but no White magic "seed card". I would be very interested to...
  6. stynx

    Apple Quickdraw 3D Accelerator card

    The strangely fitting clock of 40MHz suggest that, yes. NUBUS 10/20 MHz 68040 PDS: 20-40 MHz PPC PDS: 30-44 MHz PCI: 33 MHz
  7. stynx

    Apple Quickdraw 3D Accelerator card

    Here are the files i have collected over some time:
  8. stynx

    Apple Quickdraw 3D Accelerator card

    I think you mis-interpret what is written there. There is no mention of the speed of the 68040. It is only said that the 3D-hardware can run at 40MHz and was under clocked to 1MHz for benchmarking. The final results are multiplied by 40 to extrapolate the possible performance of a full-speed...
  9. stynx

    Apple Quickdraw 3D Accelerator card

    The mention of "Gotham" in 1993 for the 3D-subsystem is very interesting and new to me since i thought that "White Magic" was the older name for the project. I still suspect that Gotham was originally planned as a 40MHz PPC-PDS add-on, maybe with a direct path to the VRAM on a PPC-PDS-graphics...
  10. stynx

    Early Power Macintosh 3D cards for Quickdraw 3D

    One pin was still loose. The card is now working. Version 2.00 will recognize the card while version 1.05 will not. Here is a list of the supported cards in the 2.00 control panel: "Apple Ultimate-Rez": tt3d "IX Ultimate-Rez": tt3di "IX Pro Rez": tt3dGi "IX Rocket": tt3dRi "OEM Ultimate-Rez"...
  11. stynx

    Early Power Macintosh 3D cards for Quickdraw 3D

    I could get the dual display TT128 3D working with 2 monitors. The TVP3030 has a lot of loose pins on one side. I still have a jail-bar kind of error where the whole screen has vertical lines running through. I suspect the there is still a or some loose pins?
  12. stynx

    Early Power Macintosh 3D cards for Quickdraw 3D

    I tested a bit around and the VGA-output can only do 1024x768 16bit color (24bit color at 832x624) and the full 1920x1080x24bit on the Mac monitor port. I could not actually get video out of the Mac port although the resolution change is seemingly done. The two monitors are registered in the...
  13. stynx

    Early Power Macintosh 3D cards for Quickdraw 3D

    The card can only do up to 1024x768 per monitor it seems. One Monitor is driven from the external RamDac while the other seems to be directly connected to the TT128 3D.
  14. stynx

    Early Power Macintosh 3D cards for Quickdraw 3D

    I thought it was a good idea to focus all the findings and rest results about early 3D hardware acceleration on the Mac (1995-1999) here. 1st up is the TwinTurbo 128 3D (1997). The AT27C010 ROM is a PLCC32 1mbit rom (128KiB). It creates 2 Displays in Mac OS. The AT27C512 ROM is a DIP28 512K...
  15. stynx

    Looking for: Radius Thunder 3D driver version 1.0.7

    Here is another TT128 3D I have found in my storage. and the roms of alls cards
  16. stynx

    Looking for: Radius Thunder 3D driver version 1.0.7

    I would like to try another rom version. I think i could rip the two ROMs tomorrow, just for fun. We just finished our family Christmas eve movie, this year: "Love Actually"🤮 ... my choice was "Krull" ... why do i never get any votes.
  17. stynx

    Looking for: Radius Thunder 3D driver version 1.0.7

    The loose Rom is defective. The card will not work with it. I could not get 3D working in 16bit, only 32bit graphics mode. I tested the driver 1.02,1.05 and 2.0
  18. stynx

    Looking for: Radius Thunder 3D driver version 1.0.7

    I have rom Version 1.01 on both of my ixMicro UltimateRez. The drivers i tested were 1.02 and 2.0 -Jonas
  19. stynx

    Looking for: Radius Thunder 3D driver version 1.0.7

    Never would i have thought that the ixMicro card has so many different setups. When i was testing the UltimateRez, i was very disappointed in the lackluster performance. I can write ROMs (almost any type) as well. To get the version i have, i will get the card out of my cellar and read it out...
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