So, I finally figured out the elusive easter egg that was exclusive to the Mac version of Freddy Pharkas.
By using the “Talk” icon in the same spot on the Mine that generates the “Mac programmers deep within the Old Abandoned Mine toil at their shunned lore.” message (by using the "Look"...
Sorry, should probably clear this up. The demo that was being referred to was the DOS floppy demo. In the DOS floppy demo, the swamp was used as a plot point. This area wasn't important in the final DOS version. There wasn't a Mac demo.
That's what I figured as well but, I can't find a way to properly read the "script 270". ScummVM's debugger can dump the script but, it's unreadable. I've also tried various SCI resource viewing programs but, they don't recognize/read the game's files.
So, I had a rather bizarre question about the Mac version of Freddy Pharkas. I did a search on Google Groups and found a post by Keith Nemitz (one of the lead Mac devs at Sierra) from 7/1/93
In the post, he mention a special Mac easter egg. In a response to my email he said:
"If I...
Thank you but, I'm trying to track down the disks that came with the original Macintosh. Thanks for offering though :)
For now, it's just for myself. Once I compile all of the needed files, I might share my "collection" with people. My goal was to preserve the original Macintosh (albeit in...
I was told by someone that this forum was the best place to ask this. I apologize if a topic like this is frowned upon but, I had a small request. Since it's unlikely that I'll actually ever own one, I'm trying to create an accurate (launch) Mac 128K emulated experience (using Mini vMac)...