• Updated 2023-07-12: Hello, Guest! Welcome back, and be sure to check out this follow-up post about our outage a week or so ago.

Recent content by Toni_

  1. Toni_

    Progress on our new Mac App Compatibility Environment

    Hi, Sorry for the slow reply, it's been slow on the dev side since last summer. But hoping to catch up the speed again this year :) Thanks for pointing out the architecture and plist settings, those will def be on list of things to fix. They will most likely get improved when we get a more...
  2. Toni_

    Progress on our new Mac App Compatibility Environment

    Hi, and thanks for the question! It does sound interesting, but we should get back in touch with this later, when the project matures a bit. Our work on raspberry pi is still quite experimental, and we haven't had a lot of focus on it, but we do plan on exploring the support later more. Thanks...
  3. Toni_

    Progress on our new Mac App Compatibility Environment

    Hi, Thank you very much for the questions. I will try to answer here as well as I can: I was not aware of the Acorn RISC project, I am not familiar with it. But if it is similar to what Wine is for Windows, it might also share similar goals as M.A.C.E., although for different platform. We...
  4. Toni_

    Progress on our new Mac App Compatibility Environment

    It depends which of our goals you are asking about...In the current stage, we are adding some individual applications as pre-packaged bundles as soon as we have both author's permission (if applicable), and when we have time to bundle them for testing. We already have a bunch of those available...
  5. Toni_

    Progress on our new Mac App Compatibility Environment

    I just wanted to give a brief update with some good news: We recently managed to contact the authors of both Glider 4 and Scarab of RA, and just in time for the Christmas holidays, got permission for putting both of those classic games available for free download as M.A.C.E. application...
  6. Toni_

    Progress on our new Mac App Compatibility Environment

    Another quick update! I haven't posted for a while here, to not spam this thread too much, but we're still progressing on the emulator, although recently a bit more slowly due to real-life work duties and other things taking a lot of time. But I think today's update might be fun one to show...
  7. Toni_

    Progress on our new Mac App Compatibility Environment

    Hi again, It's still been a bit slow, but I managed to make a tiny bit of progress during this weekend. It's not much, but I helped Pukka fix some major issues in the 68020-specific full extension addressing mode in the 68K emulation, which allows us to run a bunch of games much...
  8. Toni_

    Progress on our new Mac App Compatibility Environment

    Thank you, it's always nice to hear there is interest in this project  :-)   Right now, the major plan is to create a FREE "Classic"-type runtime environment to allow everybody to use old Mac apps, but still keep it closed-source. Ideally it would be awesome, if there would someday be a...
  9. Toni_

    VetteHack

    Hi, I just wanted to share with you guys a crazy little hack for Color VETTE! I made during the past couple weekends. Basically, it should fix the graphic corruption bug the game has on System 7.1, and seems to work at least on my Mac OS 8.1 in Basilisk II, but I haven't had time/chance to...
  10. Toni_

    Progress on our new Mac App Compatibility Environment

    Hi, Thanks for the support, it is always appreciated! :-)  The HyperCard situation is still the same as last year when we last discussed about it - basically, in Hypercard 1.x, some transitions are visible but feel a bit fast, while others are not visible almost at all, so it might be they are...
  11. Toni_

    Progress on our new Mac App Compatibility Environment

    That looks interesting, I searching information about the project, and found youtube video of the NTK basilisk2 demo through newtontalk mailing list, and it looks like something fun to definitely try out at some point. I did quick snoop around the SDK, and I believe at least Edition Manager and...
  12. Toni_

    Progress on our new Mac App Compatibility Environment

    I hope everybody here is safe & healthy, now with the epidemic going on in the world... As for the good news, we have made some minor progress with color support on our spare time in the past 2-3 weeks: https://mace.software/2020/03/18/more-color-support-palette-manager/ Basically, we are...
  13. Toni_

    Progress on our new Mac App Compatibility Environment

    No problem, glad to be of help. If you manage to figure out a way to get contact with the author (he's got IMDB profile btw at https://www.imdb.com/name/nm4184021/ but his contact info is behind a paywall), let me know, and I could ask him for permission for making a MACE bundle of the game...
  14. Toni_

    Progress on our new Mac App Compatibility Environment

    Hi again, and sorry for late reply. Been super busy recently! What I understand (based on the "About" box contents), the author made Dungeon of Doom a commercial game with the 5.4 upgrade, it being previously a shareware game. It seems that Dungeon of Doom 5.4 is actually a demo, and "Dungeon...
  15. Toni_

    Progress on our new Mac App Compatibility Environment

    Thank you :-)  It is always great to hear there are people who are interested in the project. Actually, Dungeon of Doom (or more accurately, version 5.4 demo of it) is one of the games we already tested during last year (it's on the status page at https://mace.software/status/ ). There were...
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