I have an original radeon mac edition (not 7000, and I don't think it's a flashed pc card, but it doesn't actually say mac on it anywhere...) in my 8500/150.
I have both the original CPU and a 300Mhz Mach speed G3, but neither have any obvious impact/effect on the issue below.
I cannot get opengl games to work properly/at all. Rave games work perfectly.
First off, there is a logic board issue, whereby it thinks there is a tv plugged in all the time, see thread on that here.
This seems to be adjacent to, rather than part of the problem, as GLQuake in particular crashes immediately with a type 2 error on launch normally, but if I disable the sixty6 video using @joevt method in that thread, it launches, provided that I set thousands of colours before I try and launch it. However, it hangs before it starts playing the demo and requires a forced reboot.
Descent II GL launches and works through the menus, but crashes with a type 12 error before it gets to in-game. This behaviour is not changed by disabling/not disabling the sixty6 video, or anything else that I can find.
I downloaded the smallest simplest GL game I could find called BilliardsGL. It does launch and run, if I preselect 640x480x16, but it has a rendering artifact where the balls turn oval
- Idk if that's just a bug in that game or if it indicates an issue on my system.
I have tried several different ogl versions, using the march 2002 ati retail drivers.
I'm pretty sure that once the sixty6 video is disabled it's no longer involved, and with rave working properly I'm sceptical that there's an issue with the card, so really I feel like this is a software issue - is there a magic combo that works on this era of hardware/os?
I don't have another pci ppc mac on hand here to prove the card is ok unfortunately - I have a G3MT but it's half the country away at my old house rn...
I have both the original CPU and a 300Mhz Mach speed G3, but neither have any obvious impact/effect on the issue below.
I cannot get opengl games to work properly/at all. Rave games work perfectly.
First off, there is a logic board issue, whereby it thinks there is a tv plugged in all the time, see thread on that here.
This seems to be adjacent to, rather than part of the problem, as GLQuake in particular crashes immediately with a type 2 error on launch normally, but if I disable the sixty6 video using @joevt method in that thread, it launches, provided that I set thousands of colours before I try and launch it. However, it hangs before it starts playing the demo and requires a forced reboot.
Descent II GL launches and works through the menus, but crashes with a type 12 error before it gets to in-game. This behaviour is not changed by disabling/not disabling the sixty6 video, or anything else that I can find.
I downloaded the smallest simplest GL game I could find called BilliardsGL. It does launch and run, if I preselect 640x480x16, but it has a rendering artifact where the balls turn oval
I have tried several different ogl versions, using the march 2002 ati retail drivers.
I'm pretty sure that once the sixty6 video is disabled it's no longer involved, and with rave working properly I'm sceptical that there's an issue with the card, so really I feel like this is a software issue - is there a magic combo that works on this era of hardware/os?
I don't have another pci ppc mac on hand here to prove the card is ok unfortunately - I have a G3MT but it's half the country away at my old house rn...

