ObeyDaleks
Well-known member
Correct me if I'm wrong. With most/all other "high-end" cards, QuickDraw acceleration doesn't kick in until 16 or 24 bit color depth. But because of the unique architecture of the Apple 8.24 GC, it provided acceleration regardless of the bit depth. I remember seeing some benchmarks a few years ago (on this site?, can't find it now), that showed the GC outperforming all other cards at 2/4/8-bit depth by a significant margin.
So, if the above is correct, that would mean that for things like most early games that required 16 or 256 colors, a card like the Radius Thunder IV GX will be completely outclassed by the 8.24 GC? I recall that even in 16/24 bit color depth, the card was no slouch. So unless you're doing mostly heavy graphics work on high res displays at thousands/millions of colors, the 8.24 GC might be the best all-arounder. Speaking from the perspective of the Mac II series. Quadra/early PPC might be different story.
Thoughts?
So, if the above is correct, that would mean that for things like most early games that required 16 or 256 colors, a card like the Radius Thunder IV GX will be completely outclassed by the 8.24 GC? I recall that even in 16/24 bit color depth, the card was no slouch. So unless you're doing mostly heavy graphics work on high res displays at thousands/millions of colors, the 8.24 GC might be the best all-arounder. Speaking from the perspective of the Mac II series. Quadra/early PPC might be different story.
Thoughts?