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6500/225 has video issues

Dan 7.1

Well-known member
I've got a very odd problem with my 6500/225. it absolutley refuses to play Quake properly. the game will start, and it doesn't crash but after a random number of seconds the video stops updating, typically right about when the console is about to be pulled up and the demo starts playing in the background of the menu.

any ideas? i've updated the game to 1.09, and have quicktime 6.0.3 and gamesprockets 1.7.5. the only thing i couldn't find was an ATI driver update, anybody have any idea where i could get one? its really buggin me :(

 

MultiFinder

Well-known member
Are you using the onboard video? I honestly wasn't even aware that it could handle Quake. Had I known that, I would have gotten it for my 6500/225

:-/

As to your issue, I've had a similar problem trying to play 4x4 Evo 2. It'll load up most of the way and then just stop. I still haven't figured it out on my machine either :-/

 

Dan 7.1

Well-known member
well one thing that came to mind awhile ago was i'm trying to run RAVEQuake, to take advantage of the on-board Rage IIc. however, its possible that its just such a crap GPU it really isn't meant to accelerate much, so as we speak i'm loading up just regular 'ol Quake to see if it'll go.

Oh, and Quake will run just fine on a 6100/66. granted all the graphics need to be set to "low", but it is 100% playable.

 

Dan 7.1

Well-known member
just an update, yes un-accelerated Quake ran like a dream, no problems other than being limited to 320x240 resolution (can ye say blocky?).

now i'm wrestling with a YIM problem. for whatever reason YIM 2.5.3 ALWAYS crashed when i try to log in. very annoying.

 

Dan 7.1

Well-known member
8.6 with 128MB RAM. it runs like a deam otherwise, and as we speak i'm getting my e-mail and ldap directories setup for work :p i think i might pick up a copy of office 98 and use this as my retrochallenge machine :D

 

Quadraman

Well-known member
Can you play Q2 under 7.6.1? You'll make more of the CPU power you have and maybe get a higher framerate if you run a leaner OS.

And the Rage isn't a very good chipset for 3d gaming. Not enough memory for textures. I couldn't play EQMac on my G4 with a 16mb Rage Pro 128 card because the textures wouldn't load.

 

Dan 7.1

Well-known member
heh, for original Quake the Rage chipset should be more than enough :p

i know that it will work with 6mb, it ran perfectly on my revB iMac back in the day.

as for the lowest OS it will run on...i'm not sure, i do know it installs token-ring networking extensions so i would assume it would. its definitely not a "new" game.

 

The Macster

Well-known member
as for the lowest OS it will run on...i'm not sure, i do know it installs token-ring networking extensions so i would assume it would. its definitely not a "new" game.
The PC version of Quake is very old, so if the Mac version is as old it'll run on pretty much anything. The PC version I think is a Dos application, and needs something called WinQuake (a Win32 version of the game that someone made) to even run on XP/Vista.

well one thing that came to mind awhile ago was i'm trying to run RAVEQuake, to take advantage of the on-board Rage IIc. however, its possible that its just such a crap GPU it really isn't meant to accelerate much, so as we speak i'm loading up just regular 'ol Quake to see if it'll go.
I recently got a copy of the Mac version of Quake I, which I'm going to try on my G3 - is there something like this that will add 3D acceleration with the Radeon? I have something called Tenebrae on my PC which makes Quake I OpenGL-accelerated with 1280x1024 resolution and everything and it's really cool, except one of the levels is broken and you have to skip it, I wondered if there's something similar for the Mac version?

Also where did you get the 1.09 patch from? All the links I could find for the Mac patch were broken.

 

Dan 7.1

Well-known member
i'll upload the patches to my ftp server and send you the link.

Radeons also support RAVE, so do a custom install of quake and select that option. don't bother with normal quake. and yes, there is an opengl patch called, oddly enough, GLQuake. i'll send those links to you as well.

also, the quake installer (at least my version) installs OLD crap onto your system. everytime you install it, make sure to re-install GameSprockets 1.7.5, and turn off MacIPX, Modem Tool (from system 7.6) Serial Tool (also from system 7.6), and all the MacIPX related extensions. its going to require two restarts, heh.

 

Dan 7.1

Well-known member
ok click here to get all the updaters.

the 1.09 updaters are all self-explanatory, but the GLQuake ones aren't. .7 is for Classic MacOS, and 1.1 is for OSX.

 

The Macster

Well-known member
Thanks for the info :)

So I should just install Quake from the original CD (there's an option to install Rave on there?), then install QuakeRave109_U.sea.hqx (not the other two 1.09s presumably) and then install both of the GLQuakes that are at that link, which will install an OS9 app and an OSX one?

I don't really want a load of OS 7 stuff installed onto my 9.2.2 as it's probably incompatible and will break something - is there any way to stop all that from being installed? I only got the CD a few weeks ago and haven't had a chance to check it out in a Mac yet - does the installer have to be used or is there a folder containing just the Rave version of the game that can be dragged over without installing all these extensions and GameSprockets?

 

Dan 7.1

Well-known member
RAVE is already on your system if you have the ATI extensions, all you do when you install RAVEQuake is install the version of the game that allows it to be hardware accelerated using RAVE rather than software accelerated.

if you want to run it in OS9, my suggestion would be to just run quakeRAVE, it will run just as well as it would with openGL (its mainly useful for people with nvidia cards). if you really want to use openGL then just install the .7 version of GLQuake. you need copy files over to its folder from the Quake, and IIRC GLQuake requires just standard quake, not the accelerated versions (Rave and Glide).

and no, there is no way to stop it from installing. even the customized install option only lets you select which version of the game you want to use (Rave, Glide, Software rendering), and all 3 automatically install all the old crap. all it is is just the old inputsprockets, the serial tool and the modem tool, along with all the MacIPX stuff. just turn off the MacIPX and the old serial and modem tools, and then re-install Gamesprockets 1.7.5, which can be downloaded here.

afaik the installer has to be used. on my disc there is no "Quake" folder which you can drag over, but if you find a way let me know.

if you have any problems let me know.

 

The Macster

Well-known member
OK then, thanks :) I shall try it using your advice in about a weeks' time when I'm at home and see if it works. What I might try is installing it in SheepShaver as then I would get the folder containing the game and could presumably just copy that over to the Mac without installing all the old stuff. I'll post back here if I run into problems! :)

 

The Macster

Well-known member
Many thanks for the advice :) The game works great - I installed normal Quake and the 1.09 patch in SheepShaver on my PC, so as to avoid all the old stuff from screwing up my G3's installation, stuffed up the folder and copied it into OS X, put GLQuake for OS X in that folder and it works! :D These must have been such amazing machines in their day, Quake was the first game I had on my first PC that I got new in '98 when this G3 was also new, and it runs better on the G3 than it did on there (I only had the normal non-accelerated version then for a start, as I had some rubbish 2 MB non-3D card), even under OS X when you would expect it to run faster under Windows 95 as it's a much lighter OS.

 
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