• Updated 2023-07-12: Hello, Guest! Welcome back, and be sure to check out this follow-up post about our outage a week or so ago.

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    Help getting started with retro software development

    Definitely did not die on the vine! This thread was more about the learning process, getting started coding, learning the tricks for programming for the Macintosh. The users of this forum were invaluable, but I got to the point where I had the tools and resources I needed to solve my own...
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    Creating ' snd' resources

    So I couldn't find a program that did what I wanted -- allow you to compose music using sound commands from the Sound Manager. So I created one! I am calling it SimpleTracker, and it is a very quick and dirty implementation which is not user friendly at all, but this was a proof of concept to...
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    Creating ' snd' resources

    So, just following up on this, I did a really quick and dirty test by hard-coding in sound commands into my game and telling them to play asynchronously: And it does in fact generate square wave notes and play them in the background. According to IM, these sound commands can be contained in a...
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    Creating ' snd' resources

    Yes, I’ve written the code to have sound play asynchronously during gameplay, it’s pretty straightforward. For testing I just used a random snd resource I found, but it’s recorded sound and compressed to the point it doesn’t sound great. But performance is good, even on the Mac Plus. My goal is...
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    Creating ' snd' resources

    So perhaps I’m misunderstanding what the documentation meant when it said a snd resource could contain sound data and sound commands. The sound commands can alter the sound that is playing, but do you always need a sampled sound to start with? I read it as the sound manager could actually...
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    Creating ' snd' resources

    I'm looking for help finding software to compose music using square wave and wave table instructiosn which can be saved to a ' snd' resources. I'm trying to create a soundtrack for my game that I'm developing, but haven't found any software that is suitable. The programs that I have found will...
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    Angry Robots! - new game for 68k Macs

    If you have 3 minutes and 39 seconds, Classic Mac Gaming has just released a video showing more of the gameplay! Check it out: Also, the Kickstarter has now launched, if you're interested in getting a physical copy...
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    Angry Robots! - new game for 68k Macs

    Thanks to everyone who has tested and provided feedback! Since I had several requests to make this easier to access on real vintage Macs, check out the new old-browser friendly website: http://legacy.criminalcaterpillar.com The website includes a download of a .sit file with the demo. I had...
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    Angry Robots! - new game for 68k Macs

    Oh, I see what you mean… it hasn’t launched yet, so there is a pre-release page where you can click “notify me on launch” to follow.
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    Angry Robots! - new game for 68k Macs

    I’d love to see it tested on the 512 if you can! I’ve tested it in emulation with a ROM from a 512k but would love to see if there are any issues with the real hardware. I’d also like to see if it runs okay on the newer PPCs in Classic environment. Thanks! I’m running the kickstarter to...
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    Angry Robots! - new game for 68k Macs

    Since there were some questions about this, here's a peek at the level editor that will be included with the final game: Levels can be up to 48 x 48 tiles, and can have up to 50 entities (enemy robots or tiles that can change without the player touching them). I'm planning to make the...
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    technique for repairing broken plastic clips

    I have nothing of value to add, other than I feel your pain. I was excited to retrobrite my LC580, then was defeated when all the clips basically turned to crumbs taking it apart. My solution has just been to put it back together as best I can and just never take it apart again. Enough clips...
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    Angry Robots! - new game for 68k Macs

    A lot of the mechanics are what you’re used to in chips challenge, but now that I’m turning to focus more on level design, I’ll likely be adding more traps or changing the way some work to better suit how I want the gameplay to work. The game was actually developed as black and white first...
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    Angry Robots! - new game for 68k Macs

    I actually do have a tile-based level editor for it! I used it to create all the levels in the demo, and intend to include it with the finished game. It’s relatively unpolished and undocumented right now, however. During development of the game engine, I was constantly changing behaviour of...
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    Angry Robots! - new game for 68k Macs

    I can see the comparison, though I think my game is more of a puzzle game, whereas PETSCII Robots is more action/strategy. The name Angry Robots actually comes from my little nephew who used to run around the house pretending to be an angry robot, so the similarity in names is a coincidence...
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    Angry Robots! - new game for 68k Macs

    Over the past two years, I've been tinkering away on a new game for my Macintosh Plus. I'd like to share a working demo of the game and welcome any feedback anyone has about the game. I'd also love to hear reports of how it works on real hardware. I've done my testing on my Mac Plus, my Mac...
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    Offscreen GWorld examples?

    I found this book to be quite helpful when I was learning about GWorlds and offscreen graphics: https://vintageapple.org/macprogramming/pdf/Sex_Lies_and_Video_Games_How_to_Write_a_Macintosh_Arcade_Game_1996.pdf
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    MacGUI Downloads gone

    If your modern software that you write for vintage computers isn't selling because there is an old free alternative available, then why did you write your modern software? If there is already some old abandonware available that serves the purpose, it seems like a wasted effort to recreate that...
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    AFP from a Synology NAS

    Curious if this broke for you recently? I'm using an AFP share on my Synology for backup on my older macs, and just connect through TCP/IP. Never occurred to me to try that until I read this post. It worked flawlessly until the last update, and now I get this when I try to log in: Seems there...
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    M0110 keyboard clone

    Is there any reason why new M0110 keyboards cannot be made? With the dwindling supply of original keyboards, it seems like this may be needed. I don't have one of these keyboards (thus my curiosity), but from photos I see online, it seems like it should be fairly simple to create a PCB that...
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