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    Macintosh programming in C of a Mac OS Classic game

    Hi. Sorry for my late reply. Yes, I’ve been to Sheffield twice booking the hotel at the Sheffield United home stadium. I met many programmers, one of the owners and others that worked at Gremlin. Sadly I haven’t met any involved in Actua Soccer 1 beside Richard Stevenson, which had source code...
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    Macintosh programming in C of a Mac OS Classic game

    Thanks for sharing. This looks interesting. I’ve sent him an email. 👍🏻
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    Macintosh programming in C of a Mac OS Classic game

    In general it is not that difficult to port this game for an experienced programmer since they coded the game to be easily portable to other platforms later on. :) In my team there is already one programmer on this case. The game uses the Apple sprockets APIs, and the major difference to get it...
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    Macintosh programming in C of a Mac OS Classic game

    Dear Snial, Thanks for your reply. Yes, the game was originally a DOS/WIN95 game. Then it was ported to SegaSaturn, PSX and Macintosh. I wasn’t just a title amongst many. It is the first revolutionary soccer game using real motion capture for players in the Premier league. This was never done...
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    Macintosh programming in C of a Mac OS Classic game

    Dear everyone, My name is Thomas, and I have worked on a project since the 90s trying to upgrade an old Macintosh classic game ported to Mac from Windows in 1995 called Actua Soccer (American version = VR Soccer). In 2014 I was able to obtain the source code of the game from the porter. It has...
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